Curious - how do you fellow DM's handle combat when your PC's start going against baddies around CR 15 and above? It seems to me that creatures around that power level (or greater) have so many different options and capabilties that a DM would be hard-pressed to play them correctly.
I don't have much experience DMing at those levels of play (and I have no experience DMing at those levels in 3E), but I've already dropped the ball with a CR 10 dragon or something along those lines. Do you cats go so far as to play-out battles prior to sitting down with your PC's? Do you maybe pre-determine the first 4-5 rounds of action for your high level bad guys (much like a football team has chosen plays for the first offensive drive)?
Do you, honestly, feel that you play those higher level enemies to their full capability; or do you do the best you can and figure that's good enough? I realize I'm just spitting out questions, but it seems to me that high level baddies may get ripped off when it's all said and done.
A dragon with the Snatch feat, it seems to me, could be more than a match. Fly in, grab, fly away, drop. Rinse, repeat. And if a monster has a teleport without error capability - jeesh, I see a party being picked off one at a time. Fun for the players? Probably not. But if those capabilities exist, shouldn't they be used? At the very least, I woudl think the higher level baddies would have much more of an opportunity to escape to fight another day.
Let me finish up with another question: Have any of you legitimately sent Orcus or something like him against a high level party? I look over the Big O's stats in the BoVD and I just can't figure out how he'd be defeated if he were played like the stud he is. And he's by no means the toughest cat out there.
I ramble.
And to finish this with one last non-sensical and worthless note, check out the picture on pg 152 of the BoVD. Is it me, or is Belial's groin shaped like a skull? See the two eyes, nose, and mouth? Those wild and crazy WotC artists - man, they kill me.
I'm out.
Smalls
I don't have much experience DMing at those levels of play (and I have no experience DMing at those levels in 3E), but I've already dropped the ball with a CR 10 dragon or something along those lines. Do you cats go so far as to play-out battles prior to sitting down with your PC's? Do you maybe pre-determine the first 4-5 rounds of action for your high level bad guys (much like a football team has chosen plays for the first offensive drive)?
Do you, honestly, feel that you play those higher level enemies to their full capability; or do you do the best you can and figure that's good enough? I realize I'm just spitting out questions, but it seems to me that high level baddies may get ripped off when it's all said and done.
A dragon with the Snatch feat, it seems to me, could be more than a match. Fly in, grab, fly away, drop. Rinse, repeat. And if a monster has a teleport without error capability - jeesh, I see a party being picked off one at a time. Fun for the players? Probably not. But if those capabilities exist, shouldn't they be used? At the very least, I woudl think the higher level baddies would have much more of an opportunity to escape to fight another day.
Let me finish up with another question: Have any of you legitimately sent Orcus or something like him against a high level party? I look over the Big O's stats in the BoVD and I just can't figure out how he'd be defeated if he were played like the stud he is. And he's by no means the toughest cat out there.
I ramble.
And to finish this with one last non-sensical and worthless note, check out the picture on pg 152 of the BoVD. Is it me, or is Belial's groin shaped like a skull? See the two eyes, nose, and mouth? Those wild and crazy WotC artists - man, they kill me.
I'm out.
Smalls