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<blockquote data-quote="ForceUser" data-source="post: 1561862" data-attributes="member: 2785"><p>What P-Kat said. Don't try to stymie a high-level group's powers, just roll with it and create scenarios wherein they <em>need</em> those powers to accomplish their high-level goals. It's a lot of fun. The "kick-in-the-door" style of play is no longer a viable option for players, and they end up needing to engage their brains quite a bit more as they plan strategies & counter-strategies & contingiencies. On the flip side, a high-level group planning an assault on a high-level enemy sounds a bit like a board meeting as they discuss pros, cons & options. It can take hours to plan such an action. But when it comes together it is usually worth it to see how the myriad of powers & abilities clash & interplay.</p></blockquote><p></p>
[QUOTE="ForceUser, post: 1561862, member: 2785"] What P-Kat said. Don't try to stymie a high-level group's powers, just roll with it and create scenarios wherein they [i]need[/i] those powers to accomplish their high-level goals. It's a lot of fun. The "kick-in-the-door" style of play is no longer a viable option for players, and they end up needing to engage their brains quite a bit more as they plan strategies & counter-strategies & contingiencies. On the flip side, a high-level group planning an assault on a high-level enemy sounds a bit like a board meeting as they discuss pros, cons & options. It can take hours to plan such an action. But when it comes together it is usually worth it to see how the myriad of powers & abilities clash & interplay. [/QUOTE]
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