High Level Campaign idea

Tiew

First Post
Hey everybody, I had an idea for the basis of a high level game that I thought was cool but it fills be with unease. Thought I'd share it before trying to run it so people could tell me if it has fundamental flaws.

The basic idea is this. Powerful plane hopping wizard finds himself unable to continue his research since he is constantly having to deal with threats to the worlds in his vicinity. Then he has an idea that would allow him to get back to his research. He will lock himself in his study and dedicate himself to devising a time travel spell. But first he'll take a wand of time travelling that his future self will come back to put in that chest over there and go find some people to keep the peace while he studies.

The wizard goes over to the chest and opens it, the wand is their sure enough but there is also a note warning him not to go to the future and not to change anything in the past that would alter history. So he decides to gather a group of different powerful people throughout history who have died early. He snatches them from the moment of their death and brings them to the future to be his protective organization.

This is where the PCs come in. The PCs get to play different people from the past who are now junior members in this organization. They'd be sent on various quests and such. They'd get some say in which quests they take and the general goals of the organization. Over time they might rise to leadership.

The general theme would be mortals against immortal groups such as demons who are starting to move into this area. Before this developement the mortals weren't even contenders, now since they are able to bring their gifted people throughout time together they might be able to change things.

That's basically it. I really like the idea, but something about it feels unnatural. I'm not sure if it would actually work in play. I'd appreciate peoples opinions.

Tiew
 

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Here's some time-travelling fun for you:

have the big villain turn out to be the wizard's future self (even the current wizard is NOT evil).

Or better yet, reveal that at the beginning, with the wizard pointing out that he doesn't know if his evil future self is evil because of what he tried to do or not, and he isn't sure if it's possible to change the future (and so forth). Perhaps a quest involves seeking a deity with control over time to find out the truth.

And so on. Could be a lot of fun, actually, but a tightrope to walk, sure.
 

This is almost precisely a fantasy version of the old game Time Master. Good stuff, that. I think the concept suffers a little if you don't use "real world" history or a clearly defined history that everyone knows, because you lose the subtle genius of predicting what might happen when certain events are tweaked.
 


Similiar though different to my Strikeforce: Morituri.

Here there are two factions that will decide the fates of woprlds that have changed because of time travel or altering the time streams.

Essentially- The "Core" timeline is Forgotten Realms as written by WotC or Darksun or the Marvel Universe (I included comicbooks). When ever there is a "break" in the timeline there is a branch created. Branches can include how each game group plays and also more drastic stuff like Elminister being CE.

What has happened is one god wants to rid the multiverse of these "alternate universes" while another force wants them held.

The PCs are "wrongfully killed" heroes of their respected timelines. They are 18-20th level. Each come from a different world. There are representatives of Ravenloft, Kalamar, Darksun, Marvel Comics and of my own comicbook series. As much as anything, the story revolves on how the characters relate to each other.

It has been fun.

As P-Cat said, to make it easier to follow and to pull in reader's concern, use a timeline they can follow or understand. This can be as simple as using F Realms which has a clear and somewhat concise (if not long) history in their campaign books. If you want to use your own story/campaign world you could give a timeline "now" then periodically reveal it again but high light how it has changed by the actions /. inactions of the PCs.

It is challenging stuff buuuut so much fun.
 

Piratecat said:
This is almost precisely a fantasy version of the old game Time Master. Good stuff, that. I think the concept suffers a little if you don't use "real world" history or a clearly defined history that everyone knows, because you lose the subtle genius of predicting what might happen when certain events are tweaked.
Time Master...was that from the same guys who did Star Ace?

I was actually thinking Trial of a Timelord, here. ;)

There was also a comic...Time Breakers, was it? Where the 'heroes' had the job of going through time and actually introducing paradox, to prevent the forces of absolute order from dominating the time stream. So they'd do things like travel to the past and give Annie Oakley a high powered sniper rifle, for example. It was a fun twist on the established idea of fixing or preserving the time stream. Kind of like the Invisibles, but a lot easier to read. :)
 



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