Hey everybody, I had an idea for the basis of a high level game that I thought was cool but it fills be with unease. Thought I'd share it before trying to run it so people could tell me if it has fundamental flaws.
The basic idea is this. Powerful plane hopping wizard finds himself unable to continue his research since he is constantly having to deal with threats to the worlds in his vicinity. Then he has an idea that would allow him to get back to his research. He will lock himself in his study and dedicate himself to devising a time travel spell. But first he'll take a wand of time travelling that his future self will come back to put in that chest over there and go find some people to keep the peace while he studies.
The wizard goes over to the chest and opens it, the wand is their sure enough but there is also a note warning him not to go to the future and not to change anything in the past that would alter history. So he decides to gather a group of different powerful people throughout history who have died early. He snatches them from the moment of their death and brings them to the future to be his protective organization.
This is where the PCs come in. The PCs get to play different people from the past who are now junior members in this organization. They'd be sent on various quests and such. They'd get some say in which quests they take and the general goals of the organization. Over time they might rise to leadership.
The general theme would be mortals against immortal groups such as demons who are starting to move into this area. Before this developement the mortals weren't even contenders, now since they are able to bring their gifted people throughout time together they might be able to change things.
That's basically it. I really like the idea, but something about it feels unnatural. I'm not sure if it would actually work in play. I'd appreciate peoples opinions.
Tiew
The basic idea is this. Powerful plane hopping wizard finds himself unable to continue his research since he is constantly having to deal with threats to the worlds in his vicinity. Then he has an idea that would allow him to get back to his research. He will lock himself in his study and dedicate himself to devising a time travel spell. But first he'll take a wand of time travelling that his future self will come back to put in that chest over there and go find some people to keep the peace while he studies.
The wizard goes over to the chest and opens it, the wand is their sure enough but there is also a note warning him not to go to the future and not to change anything in the past that would alter history. So he decides to gather a group of different powerful people throughout history who have died early. He snatches them from the moment of their death and brings them to the future to be his protective organization.
This is where the PCs come in. The PCs get to play different people from the past who are now junior members in this organization. They'd be sent on various quests and such. They'd get some say in which quests they take and the general goals of the organization. Over time they might rise to leadership.
The general theme would be mortals against immortal groups such as demons who are starting to move into this area. Before this developement the mortals weren't even contenders, now since they are able to bring their gifted people throughout time together they might be able to change things.
That's basically it. I really like the idea, but something about it feels unnatural. I'm not sure if it would actually work in play. I'd appreciate peoples opinions.
Tiew