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High level characters: A one off
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<blockquote data-quote="Tormyr" data-source="post: 6481692" data-attributes="member: 6776887"><p>I don't know about level 16 parties, but I am running a conversion of Age of Worms, and I have kept almost all of the magic items. At 8th level, everyone has a +1 weapon and armor. The monk has bracers of armor (+2), and there are a couple of rings of protection for spell casters. The war cleric and paladin have an AC of 21. The monk currently has an AC of 19 and could get to 22 eventually. The wizard is at 17 with a ring of protection and <em>mage armor</em> and can get to 22 with <em>shield</em>.</p><p></p><p>Despite all that, combat is exciting and dangerous. The party is routinely stretched to the point they are running on fumes. They are deep in enemy territory right now, out of spells, and only the BBEG of chapter 4 is between them and victory. They cannot safely rest (<em>leomund's tiny hut</em> would be dispelled, and they are cut off from running). The war cleric has a 4th level <em>spirit guardians</em> going that could be brought into the next area, but aside from that there are pretty much only wands and cantrips left (thank goodness for cantrips). In the last few sessions, they have sucker punched a spirit naga, been swarmed by CR 4 octopins, had an octopin do 28 damage in a single round to the dragon born sorcerer, had its buddies do another 20 in the same round so he was unconscious, had the TWF blender of destruction fighter dominated by a trap and turned on the party, and defeated a security statue that transmuted into 3 vrocks. They are surviving and overcoming the challenges, but it is taking intelligent and creative play even though they are punching above their weight because of all the magic items.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6481692, member: 6776887"] I don't know about level 16 parties, but I am running a conversion of Age of Worms, and I have kept almost all of the magic items. At 8th level, everyone has a +1 weapon and armor. The monk has bracers of armor (+2), and there are a couple of rings of protection for spell casters. The war cleric and paladin have an AC of 21. The monk currently has an AC of 19 and could get to 22 eventually. The wizard is at 17 with a ring of protection and [I]mage armor[/I] and can get to 22 with [I]shield[/I]. Despite all that, combat is exciting and dangerous. The party is routinely stretched to the point they are running on fumes. They are deep in enemy territory right now, out of spells, and only the BBEG of chapter 4 is between them and victory. They cannot safely rest ([I]leomund's tiny hut[/I] would be dispelled, and they are cut off from running). The war cleric has a 4th level [I]spirit guardians[/I] going that could be brought into the next area, but aside from that there are pretty much only wands and cantrips left (thank goodness for cantrips). In the last few sessions, they have sucker punched a spirit naga, been swarmed by CR 4 octopins, had an octopin do 28 damage in a single round to the dragon born sorcerer, had its buddies do another 20 in the same round so he was unconscious, had the TWF blender of destruction fighter dominated by a trap and turned on the party, and defeated a security statue that transmuted into 3 vrocks. They are surviving and overcoming the challenges, but it is taking intelligent and creative play even though they are punching above their weight because of all the magic items. [/QUOTE]
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