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*Dungeons & Dragons
High level characters: A one off
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<blockquote data-quote="Riley37" data-source="post: 6482764" data-attributes="member: 6786839"><p>Yes. I for one welcome this; I want my PC's *moral* choices to influence what kind of story emerges, and I also want my and my PC's *tactical and strategic* choices to matter *at least* as much as levels and class abilities and magic items and so forth. I prefer 5E as I've played it so far, to the kind of D&D in which all your interesting decisions *end* when you're done tinkering with the build, and from there on, you're just running it out like Conway's Game of Life. (I could raise comparisons to Magic: The Gathering, but I don't know MtG well enough to compare choices during deck-building, to choices while playing out a match.)</p><p></p><p>I don't think that actually rules out optimization in char-gen and in party composition. There are certain race/background/class/archetype combinations which work better than others. I'm fine with that; my group uses optimization when it's fun, and not when it isn't fun. We're not all about a series of finely-matched encounters, dialing the challenge level to exactly the setting for most XP without TPK.</p><p></p><p>I want the kind of story in which an inexperienced, untrained halfling, with a well-timed backstab, can turn the tables in a showdown between a warrior and a death knight. If you know what I mean. So far, it seems that 5E is compatible with that kind of story.</p></blockquote><p></p>
[QUOTE="Riley37, post: 6482764, member: 6786839"] Yes. I for one welcome this; I want my PC's *moral* choices to influence what kind of story emerges, and I also want my and my PC's *tactical and strategic* choices to matter *at least* as much as levels and class abilities and magic items and so forth. I prefer 5E as I've played it so far, to the kind of D&D in which all your interesting decisions *end* when you're done tinkering with the build, and from there on, you're just running it out like Conway's Game of Life. (I could raise comparisons to Magic: The Gathering, but I don't know MtG well enough to compare choices during deck-building, to choices while playing out a match.) I don't think that actually rules out optimization in char-gen and in party composition. There are certain race/background/class/archetype combinations which work better than others. I'm fine with that; my group uses optimization when it's fun, and not when it isn't fun. We're not all about a series of finely-matched encounters, dialing the challenge level to exactly the setting for most XP without TPK. I want the kind of story in which an inexperienced, untrained halfling, with a well-timed backstab, can turn the tables in a showdown between a warrior and a death knight. If you know what I mean. So far, it seems that 5E is compatible with that kind of story. [/QUOTE]
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High level characters: A one off
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