Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
High Level Characters, Psychology and their impact on Society
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Trickstergod" data-source="post: 1253217" data-attributes="member: 10825"><p>Nations wouldn't be unstable and rare; for that matter, it seems people are under the impression that just because the king (or whatever) couldn't protect himself should he be attacked, that he doesn't have any number of individuals who could protect him. The fact is, outside of a few, fairly primal societies, I'm tempted to say that most leaders would be, if forced into a one-on-one fight, soundly beaten to within an inch of their lives by just about everyone. Leaders do not rely upon personal power - they rely upon others. That's why they're leaders. They get other people to do things for them. The leader is not the one training every day in the art of swordplay, the leader is the one saying, "You, go train those men in swordplay. You, go collect my taxes and make sure they're all there. You, go spy on these rabble-rousers for me. You, go do research into this subject and come back to me with a report and advice on it," and so on. Very few leaders are particularly dangerous in and of themselves, and there's any number of dangerous people out there who can kill you 200 different ways, knows how to set up a bomb and by-pass security measures, and more besides, who don't rule. In fact, they probably take their orders from someone they could kill with relative ease if they wanted to. Perhaps they would - but then, what about those other 11 guys who are more or less as equally trained to kill who work for the authority figure? Perhaps they're not particularly loyal, either, but who says they'd be loyal to the assassin? Chances are, they'd use the rulers murder as a justifiable excuse to kill the murderer and take the place the assassin wanted in the first place. </p><p></p><p>Even when a leader is fairly well versed in the ways of warfare, whatever form it may take, they are very rarely the best at it (outside of perhaps tactical or strategic knowledge). The same should hold true in D&D.</p></blockquote><p></p>
[QUOTE="Trickstergod, post: 1253217, member: 10825"] Nations wouldn't be unstable and rare; for that matter, it seems people are under the impression that just because the king (or whatever) couldn't protect himself should he be attacked, that he doesn't have any number of individuals who could protect him. The fact is, outside of a few, fairly primal societies, I'm tempted to say that most leaders would be, if forced into a one-on-one fight, soundly beaten to within an inch of their lives by just about everyone. Leaders do not rely upon personal power - they rely upon others. That's why they're leaders. They get other people to do things for them. The leader is not the one training every day in the art of swordplay, the leader is the one saying, "You, go train those men in swordplay. You, go collect my taxes and make sure they're all there. You, go spy on these rabble-rousers for me. You, go do research into this subject and come back to me with a report and advice on it," and so on. Very few leaders are particularly dangerous in and of themselves, and there's any number of dangerous people out there who can kill you 200 different ways, knows how to set up a bomb and by-pass security measures, and more besides, who don't rule. In fact, they probably take their orders from someone they could kill with relative ease if they wanted to. Perhaps they would - but then, what about those other 11 guys who are more or less as equally trained to kill who work for the authority figure? Perhaps they're not particularly loyal, either, but who says they'd be loyal to the assassin? Chances are, they'd use the rulers murder as a justifiable excuse to kill the murderer and take the place the assassin wanted in the first place. Even when a leader is fairly well versed in the ways of warfare, whatever form it may take, they are very rarely the best at it (outside of perhaps tactical or strategic knowledge). The same should hold true in D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
High Level Characters, Psychology and their impact on Society
Top