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<blockquote data-quote="barsoomcore" data-source="post: 1254881" data-attributes="member: 812"><p>I didn't realise I was misunderstanding you. What was the nature of that misunderstanding?</p><p></p><p>I dislike giving up on debates and would welcome further clarification from you as to how I'm missing your points. I'm greatly enjoying this discussion, so I certainly don't feel we're circling.</p><p></p><p>As far as social inertia goes -- that's exactly a symptom of social power. Social power selects for stability, inertia and tradition. Which is why I'm proposing that D&D power would create a society vastly different from our own -- because it does NOT select for these things.</p><p></p><p>It seems like you're taking the qualities that CONTRIBUTE to a society's longevity and taking them as EVIDENCE that societies always behave this way. Whereas the fact is that societies may or may not be long-lived, depending on to what degree they possess those qualities. So while, yes, a society formed of people who dislike change will itself typically resist change, a society formed of people who love change will not. The point being that a society that does not possess the qualities you speak of will not last very long -- but it is just as likely as any other society to get formed in the first place.</p><p></p><p>And it is precisely the nature of D&D power that it renders those "stabilizing" qualities less important, and thus inhibits the creation of stable societies. This is the very crux of my argument. D&D power changes the rules by which societies are maintained, because it is a different sort of power than the social power we're familiar with.</p><p></p><p>Again, if I'm misunderstanding something you're trying to say, I'd appreciate a second effort from you to explain it to me. I don't claim to be the brightest bulb on the string, but if you use small words (pictures help, too) I can usually muddle through. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1254881, member: 812"] I didn't realise I was misunderstanding you. What was the nature of that misunderstanding? I dislike giving up on debates and would welcome further clarification from you as to how I'm missing your points. I'm greatly enjoying this discussion, so I certainly don't feel we're circling. As far as social inertia goes -- that's exactly a symptom of social power. Social power selects for stability, inertia and tradition. Which is why I'm proposing that D&D power would create a society vastly different from our own -- because it does NOT select for these things. It seems like you're taking the qualities that CONTRIBUTE to a society's longevity and taking them as EVIDENCE that societies always behave this way. Whereas the fact is that societies may or may not be long-lived, depending on to what degree they possess those qualities. So while, yes, a society formed of people who dislike change will itself typically resist change, a society formed of people who love change will not. The point being that a society that does not possess the qualities you speak of will not last very long -- but it is just as likely as any other society to get formed in the first place. And it is precisely the nature of D&D power that it renders those "stabilizing" qualities less important, and thus inhibits the creation of stable societies. This is the very crux of my argument. D&D power changes the rules by which societies are maintained, because it is a different sort of power than the social power we're familiar with. Again, if I'm misunderstanding something you're trying to say, I'd appreciate a second effort from you to explain it to me. I don't claim to be the brightest bulb on the string, but if you use small words (pictures help, too) I can usually muddle through. :D [/QUOTE]
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