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High level charecters in battle: the Air Power analogy
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<blockquote data-quote="Hussar" data-source="post: 2276572" data-attributes="member: 22779"><p>Something people seem to be forgetting in these discussions is siege weaponry. Why bother using those 200 archers when you can hammer away with a dozen or so heavy catapults. Now you don't need to worry about AC. A DC 15 skill check and you're guaranteed 3d6 damage/shot. Load them with pitch balls and it's bye bye buddy. Never mind that you have a range of almost 1/2 a mile. </p><p></p><p>An excellent take on mages in large scale wars is Stephen Erikson's Malazan series. Check it out. The cadre mages are almost custom built for a d20 treatment. In the books, the mages basically deal with enemy mages in order to protect their own troops. Assuming fairly even sides, the mages tend to stalemate eachother. </p><p></p><p>Think about it, groups of low level mages with extended wands of dispel magic make pretty good counter spellers.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2276572, member: 22779"] Something people seem to be forgetting in these discussions is siege weaponry. Why bother using those 200 archers when you can hammer away with a dozen or so heavy catapults. Now you don't need to worry about AC. A DC 15 skill check and you're guaranteed 3d6 damage/shot. Load them with pitch balls and it's bye bye buddy. Never mind that you have a range of almost 1/2 a mile. An excellent take on mages in large scale wars is Stephen Erikson's Malazan series. Check it out. The cadre mages are almost custom built for a d20 treatment. In the books, the mages basically deal with enemy mages in order to protect their own troops. Assuming fairly even sides, the mages tend to stalemate eachother. Think about it, groups of low level mages with extended wands of dispel magic make pretty good counter spellers. [/QUOTE]
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High level charecters in battle: the Air Power analogy
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