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High level city encounter suggestions needed, thanks
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<blockquote data-quote="Gwarok" data-source="post: 1766860" data-attributes="member: 12249"><p>I like the elemental idea. I was hoping to keep the monsters neutral here. The city was actually the capital of the humans before a cataclysm hit, and after the cataclysm was dealt with they had a secret so great to keep they literally destroyed all records of their own society and what little they had left in order to preserve that secret. Basically the people in this city would be on the side of the Sorceror and were pretty good in nature, so large groups of undead seem out of place. Besides we've done that alot. I was trying to go for high end things that don't have moral justifications one way or the other. </p><p></p><p>In fact, there is one high priest who is in a state of suspended animation and was left to "Heal the worlds wounds when the powers move again". He is one of the people to find, and while I did think of making him a Mummy Lord, I decided bending the alignment to make him good produced something goofy. But again, they are going to have to wake him up. </p><p></p><p>A pack or two of elder air elementals sounds with traps sounds good, as do Anti magic fields, but I used AM fields in the last adventure already and I hate to reuse ideas that quickly, especially ones that are so debiliating for him. Drider assasin sent by a Drow Lich Queen that the Sorc pissed off had an amulet that projected an AM field. 20th level sorc bound and captured in 2 rounds. Oh that was fun. </p><p></p><p>As for as the henchmen go, the evil wizard will likely bind a pit fiend or some Cornugons(he's a bit of a diabolist) and has other summoning spells at his disposal. The PC, not so much. He has shadow conjurations available, but those will by nature be short term. His leadership gave him a small gold dragon as a cohort, but thats more for getting around when he is too lazy to do it himself.</p></blockquote><p></p>
[QUOTE="Gwarok, post: 1766860, member: 12249"] I like the elemental idea. I was hoping to keep the monsters neutral here. The city was actually the capital of the humans before a cataclysm hit, and after the cataclysm was dealt with they had a secret so great to keep they literally destroyed all records of their own society and what little they had left in order to preserve that secret. Basically the people in this city would be on the side of the Sorceror and were pretty good in nature, so large groups of undead seem out of place. Besides we've done that alot. I was trying to go for high end things that don't have moral justifications one way or the other. In fact, there is one high priest who is in a state of suspended animation and was left to "Heal the worlds wounds when the powers move again". He is one of the people to find, and while I did think of making him a Mummy Lord, I decided bending the alignment to make him good produced something goofy. But again, they are going to have to wake him up. A pack or two of elder air elementals sounds with traps sounds good, as do Anti magic fields, but I used AM fields in the last adventure already and I hate to reuse ideas that quickly, especially ones that are so debiliating for him. Drider assasin sent by a Drow Lich Queen that the Sorc pissed off had an amulet that projected an AM field. 20th level sorc bound and captured in 2 rounds. Oh that was fun. As for as the henchmen go, the evil wizard will likely bind a pit fiend or some Cornugons(he's a bit of a diabolist) and has other summoning spells at his disposal. The PC, not so much. He has shadow conjurations available, but those will by nature be short term. His leadership gave him a small gold dragon as a cohort, but thats more for getting around when he is too lazy to do it himself. [/QUOTE]
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High level city encounter suggestions needed, thanks
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