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<blockquote data-quote="Elocin" data-source="post: 1366860" data-attributes="member: 207"><p>As a player my group does this to help speed things up. The DM after the first couple of hits on the bad guy will tell us his AC and after the first spell effect goes awry will tell us his SR. Which means then the players can roll all there to hits and damage and spell caster checks while they are waiting their turn. So when it becomes my turn I just say I hit with three arrows for this much total damage. If I need to keep track of how much damage each arrow does (as I continually forget to have my arrows enchanted, dang it) I keep the roll of the dice in front of me so I can break it down for him quickly. Also the attached is the initiative sheet we are currently using and it seems to work just great (mind you I am biased as I made the thing, smile.</p></blockquote><p></p>
[QUOTE="Elocin, post: 1366860, member: 207"] As a player my group does this to help speed things up. The DM after the first couple of hits on the bad guy will tell us his AC and after the first spell effect goes awry will tell us his SR. Which means then the players can roll all there to hits and damage and spell caster checks while they are waiting their turn. So when it becomes my turn I just say I hit with three arrows for this much total damage. If I need to keep track of how much damage each arrow does (as I continually forget to have my arrows enchanted, dang it) I keep the roll of the dice in front of me so I can break it down for him quickly. Also the attached is the initiative sheet we are currently using and it seems to work just great (mind you I am biased as I made the thing, smile. [/QUOTE]
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