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High level Conjuration Wizard seems OP...
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<blockquote data-quote="Mephista" data-source="post: 7147976" data-attributes="member: 6786252"><p>If a discussion on being overpowered relies on the Wish spell, I'm going to go ahead and say that you're perfectly fine. The Wish spell itself is the overpowered one, not the Conjurer. Conjure spells are pretty powerful in 5e in the first place. That said? An army of snakes, even with 31 hp, are no match for a good Entangle spell, or other terrain features. Such as enclosed spaces inside a dungeon or otherwise not a featureless plain that let you see unocupied spaces around you. Even swarms of pixies that can fly are going to be rather difficult to guide.</p><p></p><p>As others have said, if you have to use a level 9 spell to summon up this hoard, its really only going to be useful against another hoard of low level monsters. But, in that case, why not just use Meteor Swarm? Same level, after all. Even a hoard of pixies are going to be relatively ineffective against a level appropriate antagonist - and, remember, temp hp doesn't grant you immunity from fear auras, which many high level antagonists have.</p><p></p><p>That said, I think you're really overly focused on stealing druid conjure spells here, and not on the heart of what makes a Conjurer actually tick. Planar Binding. You're starting off with level 6 spells at minimum. Get some downtime, and you can Conjure up an army of elementals that stick around for -days-. And you can just keep on doing this more and more as you grow in level. Elementals not only can be used in combat, but also they can be used as powerful explortion aides. Forget summoning a bunch of pxies with Wish. Learn Gate instead and bind some high level planar beings in. Having a socialite nearby can be handy.</p></blockquote><p></p>
[QUOTE="Mephista, post: 7147976, member: 6786252"] If a discussion on being overpowered relies on the Wish spell, I'm going to go ahead and say that you're perfectly fine. The Wish spell itself is the overpowered one, not the Conjurer. Conjure spells are pretty powerful in 5e in the first place. That said? An army of snakes, even with 31 hp, are no match for a good Entangle spell, or other terrain features. Such as enclosed spaces inside a dungeon or otherwise not a featureless plain that let you see unocupied spaces around you. Even swarms of pixies that can fly are going to be rather difficult to guide. As others have said, if you have to use a level 9 spell to summon up this hoard, its really only going to be useful against another hoard of low level monsters. But, in that case, why not just use Meteor Swarm? Same level, after all. Even a hoard of pixies are going to be relatively ineffective against a level appropriate antagonist - and, remember, temp hp doesn't grant you immunity from fear auras, which many high level antagonists have. That said, I think you're really overly focused on stealing druid conjure spells here, and not on the heart of what makes a Conjurer actually tick. Planar Binding. You're starting off with level 6 spells at minimum. Get some downtime, and you can Conjure up an army of elementals that stick around for -days-. And you can just keep on doing this more and more as you grow in level. Elementals not only can be used in combat, but also they can be used as powerful explortion aides. Forget summoning a bunch of pxies with Wish. Learn Gate instead and bind some high level planar beings in. Having a socialite nearby can be handy. [/QUOTE]
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