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High-Level Deep Dive into Undermountain - Advice Wanted
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<blockquote data-quote="pogre" data-source="post: 7825048" data-attributes="member: 6588"><p>I guess for us, the unusual nature of the lower levels was a welcome change. The pirate was a fun roleplaying encounter, the Alterdeep was pretty much a sneak and smash level, and Vanrakdoom was a cool little historical mystery. So, for my group they enjoyed the different flavors of the various levels.</p><p></p><p>Plus, and this is key for my players, they love tactical combat. The nature of DotMM gave plenty of opportunities to set up interesting combat choices and terrain. It gave me a chance to use my miles and miles of Dwarven Forge, Hirst Arts, and other terrain. When my group won the last encounter it was bittersweet like the end of a season of your favorite TV show.</p><p></p><p>There were a few things in the adventure I glazed over - the unusual feature of Level 7 I just removed from the adventure. It would have just frustrated my players.</p><p></p><p>I absolutely see from others' points of view how the adventure would not work for their play-style. I also see how these levels might not be satisfying as stand-alone adventures.</p></blockquote><p></p>
[QUOTE="pogre, post: 7825048, member: 6588"] I guess for us, the unusual nature of the lower levels was a welcome change. The pirate was a fun roleplaying encounter, the Alterdeep was pretty much a sneak and smash level, and Vanrakdoom was a cool little historical mystery. So, for my group they enjoyed the different flavors of the various levels. Plus, and this is key for my players, they love tactical combat. The nature of DotMM gave plenty of opportunities to set up interesting combat choices and terrain. It gave me a chance to use my miles and miles of Dwarven Forge, Hirst Arts, and other terrain. When my group won the last encounter it was bittersweet like the end of a season of your favorite TV show. There were a few things in the adventure I glazed over - the unusual feature of Level 7 I just removed from the adventure. It would have just frustrated my players. I absolutely see from others' points of view how the adventure would not work for their play-style. I also see how these levels might not be satisfying as stand-alone adventures. [/QUOTE]
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High-Level Deep Dive into Undermountain - Advice Wanted
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