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High Level DnD PbP: Can it be done?
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<blockquote data-quote="doghead" data-source="post: 4150111" data-attributes="member: 8243"><p>general - high level pbp</p><p></p><p>I would suggest having the players declare intentions and objectives, rather than actions. Situations change rapidly, so often specific actions become pointless or even impossible. So you are left with a choice - go back and check with the player (which is time consuming), decide on a new action for the PC (which can be hard without knowing what the player wants their PC's to achieve), or have the PC do nothing (which is what I intend on doing). </p><p></p><p>I have just started a new pbp game. I am aiming for one summary post per round - all the players post, then I post the round summary. Ideally, turn around is 24 hours, although 36-48 is more common. It prevents players waiting to see what has happened before they post their actions and reduces the players fine control over their character's actions, which not everyone likes. So I outlined clearly what I was intending in the recruitment process.</p><p></p><p>I have used the 'one round, one summary' system in a couple of games. It takes some time to get used to. I those, when I was in the situation described above - PC's actions were pointless or impossible - I tended to check with the players or decide on a new action. Neither was particulary satisfactory. The former slowed the game down and undermined the approach, the latter left me making decisions for the PC's. So this time I am going for option 3. Hopefully, as we go along, we (the players and I) will get better at it - I will get better at giving the players the information they need, the players will get better at framing their responses so the PC is not left with nothing to do.</p><p></p><p>It might be a bit rocky for a while, but I think in the long term, it will lead to a much more fluid game, and one that can cover more territory.</p><p></p><p>doghead</p><p>aka thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 4150111, member: 8243"] general - high level pbp I would suggest having the players declare intentions and objectives, rather than actions. Situations change rapidly, so often specific actions become pointless or even impossible. So you are left with a choice - go back and check with the player (which is time consuming), decide on a new action for the PC (which can be hard without knowing what the player wants their PC's to achieve), or have the PC do nothing (which is what I intend on doing). I have just started a new pbp game. I am aiming for one summary post per round - all the players post, then I post the round summary. Ideally, turn around is 24 hours, although 36-48 is more common. It prevents players waiting to see what has happened before they post their actions and reduces the players fine control over their character's actions, which not everyone likes. So I outlined clearly what I was intending in the recruitment process. I have used the 'one round, one summary' system in a couple of games. It takes some time to get used to. I those, when I was in the situation described above - PC's actions were pointless or impossible - I tended to check with the players or decide on a new action. Neither was particulary satisfactory. The former slowed the game down and undermined the approach, the latter left me making decisions for the PC's. So this time I am going for option 3. Hopefully, as we go along, we (the players and I) will get better at it - I will get better at giving the players the information they need, the players will get better at framing their responses so the PC is not left with nothing to do. It might be a bit rocky for a while, but I think in the long term, it will lead to a much more fluid game, and one that can cover more territory. doghead aka thotd [/QUOTE]
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