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High Level DnD PbP: Can it be done?
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<blockquote data-quote="TerraDave" data-source="post: 4150897" data-attributes="member: 22260"><p>Funny, I have some pcs headed (back) to the City of Brass right now in a play by post. </p><p></p><p>A'koss makes some good points, and I think I have been playing like doghead (all the pcs post then I do a summary/npc action. I roll all dice).</p><p></p><p>I think PBP lends itself to high level play in that it gives the DM some time and room to adjudicate, and you can handle pretty much anything, inclunding some things that are harder to handle normally (like splitting up and secret communication, as noted above). </p><p></p><p>BUT, PBP can't handle <em>too</em> much. Less is really more. That campaign where you might have 15 combat oriented encounters...try 5, or 3. That detailed palace with all sorts of space for exploration? Focus on a few things, and handwave/improvise the rest. And push things along. Push. Push. Push. </p><p></p><p>Another big problem I have seen is inter-player communcication. I mix pbp and face to face, and I litteraly had one decision that was blowing up in a big mess online resolved in about 3 minutes of the players talking to each other when they got together. Here, I don't have any brilliant advice. Maybe try to get the players to communicate in post, while understanding the need to be to the point (ie if you make a long post, the other players won't read it) and don't discourage out of charecter discussion, even if it may seem like "cheating" under some circumstances. </p><p></p><p>BUT, don't allow a percieved need to "coordinate" slow things down (I should note, this is very particular to the players involved). You are looking for a balance here.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 4150897, member: 22260"] Funny, I have some pcs headed (back) to the City of Brass right now in a play by post. A'koss makes some good points, and I think I have been playing like doghead (all the pcs post then I do a summary/npc action. I roll all dice). I think PBP lends itself to high level play in that it gives the DM some time and room to adjudicate, and you can handle pretty much anything, inclunding some things that are harder to handle normally (like splitting up and secret communication, as noted above). BUT, PBP can't handle [I]too[/I] much. Less is really more. That campaign where you might have 15 combat oriented encounters...try 5, or 3. That detailed palace with all sorts of space for exploration? Focus on a few things, and handwave/improvise the rest. And push things along. Push. Push. Push. Another big problem I have seen is inter-player communcication. I mix pbp and face to face, and I litteraly had one decision that was blowing up in a big mess online resolved in about 3 minutes of the players talking to each other when they got together. Here, I don't have any brilliant advice. Maybe try to get the players to communicate in post, while understanding the need to be to the point (ie if you make a long post, the other players won't read it) and don't discourage out of charecter discussion, even if it may seem like "cheating" under some circumstances. BUT, don't allow a percieved need to "coordinate" slow things down (I should note, this is very particular to the players involved). You are looking for a balance here. [/QUOTE]
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