Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
High Level Enemies: Epic or Near Epic?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mordane76" data-source="post: 2850909" data-attributes="member: 7172"><p>I use what I think of as an 'intersecting webs' method for bad guys; people who've played World of Darkness games will be familiar with some of the concepts/terms I'm throwing out.</p><p></p><p></p><p>At the center of my web, there are nigh-improbable characters; antediluvian beings that wield power the player characters can't presently hope to surmount in their wildest dreams. Should the characters attempt to directly confront these characters in the physical arena, they would simply be decimated without any need to move to combat rounds. These are the power-brokers and shadow conspiracy leaders of my worlds. Depending on the plotline(s) unfolding, the players might even have contact with these characters and not know it immediately. Sometimes, there are more than one cluster of these unstoppable beings, and thus their webs intersect at key points (as I describe below). These individuals are also usually Epic characters in the upper 20s to mid 80s.</p><p></p><p>As you move away from the center, you come in contact with the high-power NPCs that are out in the open - these people usually work for those in the center, but not always; sometimes they work (either knowingly or unknowingly) for more than one power center, or they arise as mini power centers in their own right. The player characters MIGHT be able to thwart these characters directly, but most likely not immediately. These characters are usually high level NPCs in the mid teens to low 20s (low Epic).</p><p></p><p>Further from the web are the moving parts of evil - the upper henchmen and the grunts. They provide the greatest degree of web intersection for the multiple power-brokers above them and provide the immediate threat the PCs must confront. These characters are usually between levels 6-12.</p><p></p><p></p><p>The whole purpose is that, as the PCs grow in levels, there is always a deeper point to penetrate into the web(s) of evil, and powerful individuals are always insulated from direct confrontation by layers of underlings, red herrings, and the unfortunate intersection point players from other power-bases. In this way, I can keep the PCs from inadvertently going for the source of evil before they can handle it and can do so in a way that doesn't require direct railroading to keep them alive.</p><p></p><p>In my current campaign, the PCs began as two small groups - a threesome connected to a female wizard and a threesome in the employ of a procurer of antiquities. The female wizard is a connection to a web of incredibly powerful individuals who share a common goal, but they are only one of three parallel power-bases that immediately exist. As some of my players read this board, I cannot go into a lot of details as to who these characters are, their power levels, and who/what/which power-base they belong to, because then they'd know too much... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Mordane76, post: 2850909, member: 7172"] I use what I think of as an 'intersecting webs' method for bad guys; people who've played World of Darkness games will be familiar with some of the concepts/terms I'm throwing out. At the center of my web, there are nigh-improbable characters; antediluvian beings that wield power the player characters can't presently hope to surmount in their wildest dreams. Should the characters attempt to directly confront these characters in the physical arena, they would simply be decimated without any need to move to combat rounds. These are the power-brokers and shadow conspiracy leaders of my worlds. Depending on the plotline(s) unfolding, the players might even have contact with these characters and not know it immediately. Sometimes, there are more than one cluster of these unstoppable beings, and thus their webs intersect at key points (as I describe below). These individuals are also usually Epic characters in the upper 20s to mid 80s. As you move away from the center, you come in contact with the high-power NPCs that are out in the open - these people usually work for those in the center, but not always; sometimes they work (either knowingly or unknowingly) for more than one power center, or they arise as mini power centers in their own right. The player characters MIGHT be able to thwart these characters directly, but most likely not immediately. These characters are usually high level NPCs in the mid teens to low 20s (low Epic). Further from the web are the moving parts of evil - the upper henchmen and the grunts. They provide the greatest degree of web intersection for the multiple power-brokers above them and provide the immediate threat the PCs must confront. These characters are usually between levels 6-12. The whole purpose is that, as the PCs grow in levels, there is always a deeper point to penetrate into the web(s) of evil, and powerful individuals are always insulated from direct confrontation by layers of underlings, red herrings, and the unfortunate intersection point players from other power-bases. In this way, I can keep the PCs from inadvertently going for the source of evil before they can handle it and can do so in a way that doesn't require direct railroading to keep them alive. In my current campaign, the PCs began as two small groups - a threesome connected to a female wizard and a threesome in the employ of a procurer of antiquities. The female wizard is a connection to a web of incredibly powerful individuals who share a common goal, but they are only one of three parallel power-bases that immediately exist. As some of my players read this board, I cannot go into a lot of details as to who these characters are, their power levels, and who/what/which power-base they belong to, because then they'd know too much... :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
High Level Enemies: Epic or Near Epic?
Top