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General Tabletop Discussion
*TTRPGs General
High Level Enemies: Epic or Near Epic?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2852863" data-attributes="member: 1165"><p>IME you can be hurt by this DMing strategy. If the PCs fight the BBEG, you'll need stats, even if you came up with them in three minutes. ("Okay, AC 47 sounds good", etc.) When working with BBEGs, I always try to give them a "cabinet" - a group of NPCs, at least some of whom can fight (it's easy to build a non-combative NPC in D20 Modern), so the NPC doesn't have to take on the PCs on their own.</p><p></p><p>For DnD, a very simple cabinet might be "BBEG" (sorcerer with high Int - that gives him the smarts and charisma to be a leader - there's a reason the BBEG is very frequently a mage), high priest, assassin and spy (high-level rogue with lots of Bluff and Disguise), chief bodyguard, weird fighter (uses orc double axe, spiked chain, or some other weird weapon and unexpected tactics) and archer (fairly obvious). Obviously they would have personalities and maybe schticks (or however you spell that).</p><p></p><p>Now you need to quickly sketch out defensive details of their fortress, inn room, or whatever.</p><p></p><p>Now, coming up with spells, save DCs, hp and other such stats (even quickly) would take some time. Even if I weren't going to totally stat them up, I'd have them written on a piece of paper in my campaign notes, and update the numbers slowly as the PCs gain levels.</p><p></p><p>Needless to say, this strategy has its own weaknesses. You need to create stats for multiple NPCs to support the main one pretty much every time an important combat occurs.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2852863, member: 1165"] IME you can be hurt by this DMing strategy. If the PCs fight the BBEG, you'll need stats, even if you came up with them in three minutes. ("Okay, AC 47 sounds good", etc.) When working with BBEGs, I always try to give them a "cabinet" - a group of NPCs, at least some of whom can fight (it's easy to build a non-combative NPC in D20 Modern), so the NPC doesn't have to take on the PCs on their own. For DnD, a very simple cabinet might be "BBEG" (sorcerer with high Int - that gives him the smarts and charisma to be a leader - there's a reason the BBEG is very frequently a mage), high priest, assassin and spy (high-level rogue with lots of Bluff and Disguise), chief bodyguard, weird fighter (uses orc double axe, spiked chain, or some other weird weapon and unexpected tactics) and archer (fairly obvious). Obviously they would have personalities and maybe schticks (or however you spell that). Now you need to quickly sketch out defensive details of their fortress, inn room, or whatever. Now, coming up with spells, save DCs, hp and other such stats (even quickly) would take some time. Even if I weren't going to totally stat them up, I'd have them written on a piece of paper in my campaign notes, and update the numbers slowly as the PCs gain levels. Needless to say, this strategy has its own weaknesses. You need to create stats for multiple NPCs to support the main one pretty much every time an important combat occurs. [/QUOTE]
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