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General Tabletop Discussion
*TTRPGs General
High Level Feats (especially) for Fighters
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<blockquote data-quote="Roman" data-source="post: 1897940" data-attributes="member: 1845"><p>In the university wargamers club, where I game, virtually everybody considers arcane spellcasters to be grossly underpowered, by far the weakest classes, and hardly anybody wants to play them and if so than only for the sake of change and playing something different once in a while. This is in stark contrast to what I read on the messageboards here on EN World and on the WotC messageboards, where people seem to consider wizards/sorcerers to be the or at least one of the most powerful classes. The reason for this discrepancy seems to be that I have never seen any character in any game in our wargamers club reach level 10 or higher and such levels appear to be common in other games judging by comments on various messageboards. On these messageboards it seems that the class considered to be the weakest is the figher - considered one of the strongest classes (though not as powerful as the cleric) in my wargamers club.</p><p></p><p>Hence it seems that wizards and sorcerers are underpowered at lower levels and fighters are underpowered at higher levels. Now, I recall reading an interesting discussion somewhere which mentioned that the reason fighters are relatively less powerful (or interesting to play) at higher levels is the lack of good high level feats for fighers to take. So... to rectify this matter... what kinds of feats do you think would it be appropriate to create for fighters (well not only for fighters, but with fighters in mind) to have an option to take? Do you think it would be better to extend current feat chains, or to create new ones, or to do both?</p></blockquote><p></p>
[QUOTE="Roman, post: 1897940, member: 1845"] In the university wargamers club, where I game, virtually everybody considers arcane spellcasters to be grossly underpowered, by far the weakest classes, and hardly anybody wants to play them and if so than only for the sake of change and playing something different once in a while. This is in stark contrast to what I read on the messageboards here on EN World and on the WotC messageboards, where people seem to consider wizards/sorcerers to be the or at least one of the most powerful classes. The reason for this discrepancy seems to be that I have never seen any character in any game in our wargamers club reach level 10 or higher and such levels appear to be common in other games judging by comments on various messageboards. On these messageboards it seems that the class considered to be the weakest is the figher - considered one of the strongest classes (though not as powerful as the cleric) in my wargamers club. Hence it seems that wizards and sorcerers are underpowered at lower levels and fighters are underpowered at higher levels. Now, I recall reading an interesting discussion somewhere which mentioned that the reason fighters are relatively less powerful (or interesting to play) at higher levels is the lack of good high level feats for fighers to take. So... to rectify this matter... what kinds of feats do you think would it be appropriate to create for fighters (well not only for fighters, but with fighters in mind) to have an option to take? Do you think it would be better to extend current feat chains, or to create new ones, or to do both? [/QUOTE]
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