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General Tabletop Discussion
*TTRPGs General
High Level Feats (especially) for Fighters
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<blockquote data-quote="Arcane Runes Press" data-source="post: 1898562" data-attributes="member: 402"><p>Man Thing already covered it, but yes, it should read as 1 and 1/2 times (to a maximum of 15). It's a feat I've used for a while in my home games, and it's seen some good use.</p><p></p><p></p><p>Roman: Well, the issue in my groups hasn't been that fighters are <em>underpowered,</em> per se, it's more an issue of 2 things:</p><p></p><p>1) At high level, other classes tend to get access to really interesting special abilities (changing into an elemental, rogue special abilities, etc) or really interesting spells (shapechange and the like), while the fighter gets... more feats.</p><p></p><p>2) Tying into #1, the lack of high level feats means a fighter (who gets on the order of 15 - 16 feats) ends up going back and collecting multiple feat chains that don't necessarily fit the character concept, because there aren't any other options. Say, for example, you've got a fighter going after the Whirlwind Attack chain. Well, he's going to hit the end of that chain by the time he hits mid levels of play, and still have feats left over to pick up the mandatory feats (Weapon Focus, Specialization, and so on). And while there are still lots of feats available, many players end up feeling a bit let down - they hit their main goal early, so further levels in the fighter class can feel anticlimactic. Contrast this with the barbarian, for example, who continues to progress in rage benefits all the way to the end of his standard progression. </p><p></p><p>I think the key to high level fighter feats is to mix up requirements. Mandate fighter levels in the case of feats which build on Weapon Focus or Specialization, but also have larger requirement lists, so as to highlight the strength of the fighter class.</p><p></p><p>Done this way, other warriors can gain access to a high level feat if they really want to focus on it, but it's still going to be the fighter who shines, and it's going to be the fighter player who feels satisfied that sticking with a class whose only benefit is bonus feats was worth it. </p><p></p><p>Patrick Y.</p></blockquote><p></p>
[QUOTE="Arcane Runes Press, post: 1898562, member: 402"] Man Thing already covered it, but yes, it should read as 1 and 1/2 times (to a maximum of 15). It's a feat I've used for a while in my home games, and it's seen some good use. Roman: Well, the issue in my groups hasn't been that fighters are [I]underpowered,[/I] per se, it's more an issue of 2 things: 1) At high level, other classes tend to get access to really interesting special abilities (changing into an elemental, rogue special abilities, etc) or really interesting spells (shapechange and the like), while the fighter gets... more feats. 2) Tying into #1, the lack of high level feats means a fighter (who gets on the order of 15 - 16 feats) ends up going back and collecting multiple feat chains that don't necessarily fit the character concept, because there aren't any other options. Say, for example, you've got a fighter going after the Whirlwind Attack chain. Well, he's going to hit the end of that chain by the time he hits mid levels of play, and still have feats left over to pick up the mandatory feats (Weapon Focus, Specialization, and so on). And while there are still lots of feats available, many players end up feeling a bit let down - they hit their main goal early, so further levels in the fighter class can feel anticlimactic. Contrast this with the barbarian, for example, who continues to progress in rage benefits all the way to the end of his standard progression. I think the key to high level fighter feats is to mix up requirements. Mandate fighter levels in the case of feats which build on Weapon Focus or Specialization, but also have larger requirement lists, so as to highlight the strength of the fighter class. Done this way, other warriors can gain access to a high level feat if they really want to focus on it, but it's still going to be the fighter who shines, and it's going to be the fighter player who feels satisfied that sticking with a class whose only benefit is bonus feats was worth it. Patrick Y. [/QUOTE]
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