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High Level Feats (especially) for Fighters
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<blockquote data-quote="Christopher Lambert" data-source="post: 1899930" data-attributes="member: 25412"><p>Oh nice! They're all for fighters. All put together they're just under the limit. (Assuming they're all the same price.)</p><p></p><p>I'll probably buy an adventure to round up the price. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Isn't that a bit presumptuous? Can you <em>prove</em> that?</p><p></p><p>I can only tell you about my gaming experiences. The main house rules favoring wizards I've seen are the following:</p><p></p><p>1) DMs aren't strict on adding new spells to spellbooks. IMO being strict here is unfair to wizard players anyway. I'm not strict on this as a DM, and I would hate it if a DM were strict to me on this as a player.</p><p></p><p>2) Some DMs are "nice" on spellcasters, at least when it comes to melee. <em>I'm</em> not, but DMs often feel like they're being "killer DMs" if they use tactics that will chop up a mage (eg mobile creatures, flying creatures, etc). My players were quite annoyed for some reason the first time I used the readied action-direct damage combo on the party cleric.</p><p></p><p>I found fighters are pretty bad at killing wizards, but a lot of other classes, especially clerics, are good at it. (Targeted dispel, ready action for flame strike upon spellcasting [and half is non-elemental], <em>spell resistance</em>, and so forth...)</p><p></p><p>3) DMs don't keep track of spell components that aren't expensive, and neither do players. It's too much to bother with.</p><p></p><p>4) DMs not adjudicating <em>scrying</em> well. IMO <em>greater scrying</em> can easily break a campaign, but the regular spell only scries on an opponent for a short period of time. They're not likely to be discussing "evil plans" at the time. Actually, lots of DMs have problems with Divinations in general. I have problems with those that reveal information or see the future.</p><p></p><p>IMO the biggest problem with wizards are the gap between high and low saves. It's way too easy to drop an <em>Otiluke's resilient sphere</em> on the raging barbarian. Maybe the barbarian has Indomitable Will and Iron Will, plus up to +4 to his Will save from raging, but that doesn't matter. He's still bottled up, and he can't free himself. Plus some busted spells.</p><p></p><p>Their main weaknesses applies to defense. You have low hit points, lame saving throws and low AC. If you get caught in melee or by surprise (sneak attack, breath weapon, that kind of thing) you're dead. Too bad you've got spells like <em>greater invisibility</em> and <em>nondetection</em> to keep any fighter with a <em>potion of see invisibility</em> from seeing you. I wish wizards had some more general-purpose defensive spells (along the lines of <em>spell resistance</em>) and balanced AC-boosting spells (something better than <em>mage armor</em> but not as cheesy as <em>polymorph</em> or 3.0 <em>shield</em>) so they wouldn't have to act paranoid all the time. Unless you're surprised, however, generally only a spellcaster can deal with a mage.</p></blockquote><p></p>
[QUOTE="Christopher Lambert, post: 1899930, member: 25412"] Oh nice! They're all for fighters. All put together they're just under the limit. (Assuming they're all the same price.) I'll probably buy an adventure to round up the price. :) Isn't that a bit presumptuous? Can you [i]prove[/i] that? I can only tell you about my gaming experiences. The main house rules favoring wizards I've seen are the following: 1) DMs aren't strict on adding new spells to spellbooks. IMO being strict here is unfair to wizard players anyway. I'm not strict on this as a DM, and I would hate it if a DM were strict to me on this as a player. 2) Some DMs are "nice" on spellcasters, at least when it comes to melee. [i]I'm[/i] not, but DMs often feel like they're being "killer DMs" if they use tactics that will chop up a mage (eg mobile creatures, flying creatures, etc). My players were quite annoyed for some reason the first time I used the readied action-direct damage combo on the party cleric. I found fighters are pretty bad at killing wizards, but a lot of other classes, especially clerics, are good at it. (Targeted dispel, ready action for flame strike upon spellcasting [and half is non-elemental], [i]spell resistance[/i], and so forth...) 3) DMs don't keep track of spell components that aren't expensive, and neither do players. It's too much to bother with. 4) DMs not adjudicating [i]scrying[/i] well. IMO [i]greater scrying[/i] can easily break a campaign, but the regular spell only scries on an opponent for a short period of time. They're not likely to be discussing "evil plans" at the time. Actually, lots of DMs have problems with Divinations in general. I have problems with those that reveal information or see the future. IMO the biggest problem with wizards are the gap between high and low saves. It's way too easy to drop an [i]Otiluke's resilient sphere[/i] on the raging barbarian. Maybe the barbarian has Indomitable Will and Iron Will, plus up to +4 to his Will save from raging, but that doesn't matter. He's still bottled up, and he can't free himself. Plus some busted spells. Their main weaknesses applies to defense. You have low hit points, lame saving throws and low AC. If you get caught in melee or by surprise (sneak attack, breath weapon, that kind of thing) you're dead. Too bad you've got spells like [i]greater invisibility[/i] and [i]nondetection[/i] to keep any fighter with a [i]potion of see invisibility[/i] from seeing you. I wish wizards had some more general-purpose defensive spells (along the lines of [i]spell resistance[/i]) and balanced AC-boosting spells (something better than [i]mage armor[/i] but not as cheesy as [i]polymorph[/i] or 3.0 [i]shield[/i]) so they wouldn't have to act paranoid all the time. Unless you're surprised, however, generally only a spellcaster can deal with a mage. [/QUOTE]
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