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General Tabletop Discussion
*Dungeons & Dragons
High-Level Features for Mid-Level Campaigns?
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<blockquote data-quote="Grognerd" data-source="post: 7508977" data-attributes="member: 6968425"><p>Dude... he answered that in his OP, directly behind what you mentioned...</p><p></p><p></p><p>And he also very politely requested...</p><p></p><p></p><p>I mean... c'mon. Just help the brother out!</p><p></p><p> [MENTION=67296]Laurefindel[/MENTION], I obviously haven't checked this out for balance and whatnot, but you could always parallel 1e. Normal progression up until level 10, then from levels 11+ instead of the normal HP progression, characters gain either +1 (1d6 Hit Die), +2 (1d8 HD), or +3 (1d10 or 1d12 HD) Hit Points <em>with no Constitution modifier.</em> That changes the paradigm for Fighters (for example) from gaining 60+CON Modifier/Level Hit Points - which could easily total 100 HP or more - to 30 HP flat rate. Then you get to keep the characters a bit more mortal, yet not have to rework the entire set-up. </p><p>Similarly, you might (as you have already intimated) take a page from Basic D&D when they had Demihumans who could only rise to 12th Level or whatever, but every X additional XP gained an A, B, C, et al. feature. This would be done similarly to the Epic Boons but limited to the class features of the characters.</p></blockquote><p></p>
[QUOTE="Grognerd, post: 7508977, member: 6968425"] Dude... he answered that in his OP, directly behind what you mentioned... And he also very politely requested... I mean... c'mon. Just help the brother out! [MENTION=67296]Laurefindel[/MENTION], I obviously haven't checked this out for balance and whatnot, but you could always parallel 1e. Normal progression up until level 10, then from levels 11+ instead of the normal HP progression, characters gain either +1 (1d6 Hit Die), +2 (1d8 HD), or +3 (1d10 or 1d12 HD) Hit Points [I]with no Constitution modifier.[/I] That changes the paradigm for Fighters (for example) from gaining 60+CON Modifier/Level Hit Points - which could easily total 100 HP or more - to 30 HP flat rate. Then you get to keep the characters a bit more mortal, yet not have to rework the entire set-up. Similarly, you might (as you have already intimated) take a page from Basic D&D when they had Demihumans who could only rise to 12th Level or whatever, but every X additional XP gained an A, B, C, et al. feature. This would be done similarly to the Epic Boons but limited to the class features of the characters. [/QUOTE]
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High-Level Features for Mid-Level Campaigns?
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