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General Tabletop Discussion
*Dungeons & Dragons
High-Level Features for Mid-Level Campaigns?
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<blockquote data-quote="aco175" data-source="post: 7509333" data-attributes="member: 27385"><p>All my games end before high level play. Mostly due to the length of play and character burnout. The last big campaign lasted over 2 years and the players wanted to try something new. The lat one has been going for a year now and the PCs are hitting level 6, so The amount we play each week seems to take a toll. </p><p></p><p>When the campaign was heading to an end I added a few more powerful items to the PCs but I could add more abilities just as well. When I look at characters to play and balance things, I never look at if the 20th level power is good or balanced, or even the 14th level power just because it doe not matter to my group. Maybe adding some of this to the last level the PCs play that campaign would be cool to finish the character.</p></blockquote><p></p>
[QUOTE="aco175, post: 7509333, member: 27385"] All my games end before high level play. Mostly due to the length of play and character burnout. The last big campaign lasted over 2 years and the players wanted to try something new. The lat one has been going for a year now and the PCs are hitting level 6, so The amount we play each week seems to take a toll. When the campaign was heading to an end I added a few more powerful items to the PCs but I could add more abilities just as well. When I look at characters to play and balance things, I never look at if the 20th level power is good or balanced, or even the 14th level power just because it doe not matter to my group. Maybe adding some of this to the last level the PCs play that campaign would be cool to finish the character. [/QUOTE]
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High-Level Features for Mid-Level Campaigns?
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