Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
High Level Fighter Vs. High Level Barbarian
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Epametheus" data-source="post: 1367777" data-attributes="member: 719"><p>If anything, grappling is probably in the fighter's favor, since the barbarian is drastically reducing his own damage output, and the fighter is a freaking idiot if he doesn't have armor spikes. Grappling evens the playing field in the fighter's favor, really.</p><p></p><p>I've played a grappling-based fighter before. Killing something through grappling takes <em>forever</em>. It can take a low level character 5 or so rounds to kill something with 40 HP in a grapple. Killing someone with 150-300 (depending on what level we're looking at) or so HP through grappling would take so bloody long that the barbarian's rage would die out. Mouseferatu's Wounding Armor Spikes would certianly speed up the process, though.</p><p></p><p>Disarm and Sunder: Remember, what the feats do is negate an AoO, give you +4 to the attack roll, and protect you from a counter-attack if you blow it. You can still attempt these attacks just fine without the feat. A barbarian can pull a hefty attack bonus lead over the fighter (especially if the figher is using expertise to protect himself from the barbarian, or is using power attack to take advantage of the barbarian's piss-poor AC), and as a barbarian should be able to do enough damage in 1 hit to shatter a medium or light weapon. Being vulnerable to disarm and sunder attacks is probably the single biggest reason for the fighter and barbarian to refrain from using the BAB-reducing feats on each other.</p><p></p><p>The rage of a high level barbarian is going to last close to 10 rounds, if not longer. He only needs about 2 of those to mow the fighter down.</p><p></p><p>Granted, the fighter only needs 3 or so to mow down the barbarian, if he does good damage.</p><p></p><p>Trainz's TWF invincible fighter would of course be much better than he should be, if the poor opponent isn't even allowed to notice that Mr. Invincible is going all-out defensive and react accordingly.</p><p></p><p>Incidentally, wealthy barbarians <em>do</em> have a solution for archery-based enemies that are trying to keep away and hide: Wings of Flying.</p><p></p><p>A barbarian vs. just about any other melee class is basically a no-contest in favor of the barbarian, while barbarian vs. fighter is gonna be dependent on how many hoops the fighter can jump through to find something that a barbarian simply can't deal with.</p></blockquote><p></p>
[QUOTE="Epametheus, post: 1367777, member: 719"] If anything, grappling is probably in the fighter's favor, since the barbarian is drastically reducing his own damage output, and the fighter is a freaking idiot if he doesn't have armor spikes. Grappling evens the playing field in the fighter's favor, really. I've played a grappling-based fighter before. Killing something through grappling takes [i]forever[/i]. It can take a low level character 5 or so rounds to kill something with 40 HP in a grapple. Killing someone with 150-300 (depending on what level we're looking at) or so HP through grappling would take so bloody long that the barbarian's rage would die out. Mouseferatu's Wounding Armor Spikes would certianly speed up the process, though. Disarm and Sunder: Remember, what the feats do is negate an AoO, give you +4 to the attack roll, and protect you from a counter-attack if you blow it. You can still attempt these attacks just fine without the feat. A barbarian can pull a hefty attack bonus lead over the fighter (especially if the figher is using expertise to protect himself from the barbarian, or is using power attack to take advantage of the barbarian's piss-poor AC), and as a barbarian should be able to do enough damage in 1 hit to shatter a medium or light weapon. Being vulnerable to disarm and sunder attacks is probably the single biggest reason for the fighter and barbarian to refrain from using the BAB-reducing feats on each other. The rage of a high level barbarian is going to last close to 10 rounds, if not longer. He only needs about 2 of those to mow the fighter down. Granted, the fighter only needs 3 or so to mow down the barbarian, if he does good damage. Trainz's TWF invincible fighter would of course be much better than he should be, if the poor opponent isn't even allowed to notice that Mr. Invincible is going all-out defensive and react accordingly. Incidentally, wealthy barbarians [i]do[/i] have a solution for archery-based enemies that are trying to keep away and hide: Wings of Flying. A barbarian vs. just about any other melee class is basically a no-contest in favor of the barbarian, while barbarian vs. fighter is gonna be dependent on how many hoops the fighter can jump through to find something that a barbarian simply can't deal with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
High Level Fighter Vs. High Level Barbarian
Top