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General Tabletop Discussion
*Pathfinder & Starfinder
High Level Fighter Vs. High Level Barbarian
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<blockquote data-quote="DarkMaster" data-source="post: 1369545" data-attributes="member: 16362"><p>The same could be said about the wizard rogue cleric outside their speciality they are almost nonperson. fighter , wiz/sor, rogue, cleric represent the four building block of all the class, if you want a fighter with a lot of skill multi-class with rogue. Your character will be more well rounded but every descision comes with a price, your character will be more versatile but he won't be as good in combat.</p><p></p><p>If you look at the way the fighter character is designed it is clear that this class was made for multiclass. I see a lot of players taking a few level in fighter to gain some feat to improve their combat skill but they rarely go pure fighter (There is an exception in my group but...). If you think about it your stuck in a full plate with heavy weapon. most skill become so penalised that you don't bother with them, you can't cast arcane spell because of the armor, what's left COMBAT.</p><p></p><p>when I say that this class is made to be multiclass, notice that it is the only class that doesn't have higher power as it go up in class, you only get BAB improvement, D10HP, strong Fortitude save, and a bonus feat every two level. </p><p></p><p>In my group you usually have the Barbarian/Ranger, the rogue and the sthealty sorcerer in front as scout and the cleric in heavy armor and the fighter in heavy armor in the back waiting for the scout to make sure that the other two can move up front without alerting the whole place. When heavy support is required a then they join the fun. I find the stereotypical fighter a very limited adventurer class. The wizard/sorcerer is also limited but can compensate for their weakness with various spell.</p></blockquote><p></p>
[QUOTE="DarkMaster, post: 1369545, member: 16362"] The same could be said about the wizard rogue cleric outside their speciality they are almost nonperson. fighter , wiz/sor, rogue, cleric represent the four building block of all the class, if you want a fighter with a lot of skill multi-class with rogue. Your character will be more well rounded but every descision comes with a price, your character will be more versatile but he won't be as good in combat. If you look at the way the fighter character is designed it is clear that this class was made for multiclass. I see a lot of players taking a few level in fighter to gain some feat to improve their combat skill but they rarely go pure fighter (There is an exception in my group but...). If you think about it your stuck in a full plate with heavy weapon. most skill become so penalised that you don't bother with them, you can't cast arcane spell because of the armor, what's left COMBAT. when I say that this class is made to be multiclass, notice that it is the only class that doesn't have higher power as it go up in class, you only get BAB improvement, D10HP, strong Fortitude save, and a bonus feat every two level. In my group you usually have the Barbarian/Ranger, the rogue and the sthealty sorcerer in front as scout and the cleric in heavy armor and the fighter in heavy armor in the back waiting for the scout to make sure that the other two can move up front without alerting the whole place. When heavy support is required a then they join the fun. I find the stereotypical fighter a very limited adventurer class. The wizard/sorcerer is also limited but can compensate for their weakness with various spell. [/QUOTE]
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High Level Fighter Vs. High Level Barbarian
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