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High Level Games - Love 'em or hate 'em?
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<blockquote data-quote="Painfully" data-source="post: 201937" data-attributes="member: 601"><p>In the higher levels it's very important that the DM be familiar with what the party's capabilities are. There is much more room for social interaction, betrayal, alliances, guild interactions, and good old politics. Those things are good to have at low levels too, but at higher levels the stakes become much greater, and the consequences should be felt within the campaign world, not just the local neighborhood.</p><p></p><p>By the time the PCs are of higher than level 12, their enemies might form alliances and complex plans against them. DM's need to become more sinister, rather than out in the open about attacking or disabling the PCs.</p><p></p><p>Magic is probably the party's greatest asset at these levels. Use magic on their opponents to boost their saves and protect them from magic. Use counter-magic and wards. Use another party of adventurers as their opponents (and let them get away to be resurrected if some of them die).</p><p></p><p>High levels are great, but an experienced DM is a must to take advantage of all the possiblities. Nothing could be worse than a DM who is unable to keep up with the players.</p></blockquote><p></p>
[QUOTE="Painfully, post: 201937, member: 601"] In the higher levels it's very important that the DM be familiar with what the party's capabilities are. There is much more room for social interaction, betrayal, alliances, guild interactions, and good old politics. Those things are good to have at low levels too, but at higher levels the stakes become much greater, and the consequences should be felt within the campaign world, not just the local neighborhood. By the time the PCs are of higher than level 12, their enemies might form alliances and complex plans against them. DM's need to become more sinister, rather than out in the open about attacking or disabling the PCs. Magic is probably the party's greatest asset at these levels. Use magic on their opponents to boost their saves and protect them from magic. Use counter-magic and wards. Use another party of adventurers as their opponents (and let them get away to be resurrected if some of them die). High levels are great, but an experienced DM is a must to take advantage of all the possiblities. Nothing could be worse than a DM who is unable to keep up with the players. [/QUOTE]
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