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High Level Games - Love 'em or hate 'em?
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<blockquote data-quote="jollyninja" data-source="post: 202785" data-attributes="member: 3208"><p>i have found that while players tend to like the higher level games, dm's tend to not like them as much. personally i love them when either dming or playing. they take alot more work for the dm then low-mid level campaigns do and i think that most dm's either lack the time or will to come up with adventures that will challenge characters of high level in a combat situation. but isn't the payoff of being high level supposed to be that you can trounce most people?</p><p></p><p> when my campaigns get high level, they tend to focus more on intrigue and mystery then combat. players building new settlements and gaining titles, commanding armies, you know that sort of thing. by the time a character reaches high level, it is fairly clear in both player and dm's minds how the character might react in most situations and if players get bored with the lack of interesting combats, i just toss in a lev 20 goblin rogue to scare the pants off them. teleport does not break that encounter at all. high level gaming is not better or worse, it's just different and some dm's are good at it while others are not. i am better at high level dming then i am at low level dming, i tpk alot of lev 2-6 parties by accident (not expecting the party tactic to be "full frontal assault!") but i have never overpowered an encounter for lev 13-20.</p></blockquote><p></p>
[QUOTE="jollyninja, post: 202785, member: 3208"] i have found that while players tend to like the higher level games, dm's tend to not like them as much. personally i love them when either dming or playing. they take alot more work for the dm then low-mid level campaigns do and i think that most dm's either lack the time or will to come up with adventures that will challenge characters of high level in a combat situation. but isn't the payoff of being high level supposed to be that you can trounce most people? when my campaigns get high level, they tend to focus more on intrigue and mystery then combat. players building new settlements and gaining titles, commanding armies, you know that sort of thing. by the time a character reaches high level, it is fairly clear in both player and dm's minds how the character might react in most situations and if players get bored with the lack of interesting combats, i just toss in a lev 20 goblin rogue to scare the pants off them. teleport does not break that encounter at all. high level gaming is not better or worse, it's just different and some dm's are good at it while others are not. i am better at high level dming then i am at low level dming, i tpk alot of lev 2-6 parties by accident (not expecting the party tactic to be "full frontal assault!") but i have never overpowered an encounter for lev 13-20. [/QUOTE]
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