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High Level Games - Love 'em or hate 'em?
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<blockquote data-quote="Henry" data-source="post: 202881" data-attributes="member: 158"><p>I enjoy them, when I can get into them.</p><p></p><p>THe biggest problem for most people are that a group of people's situations never stay the same for more than six months to one year. A lot of campaigns break up because the group breaks up, goes separate ways, etc. If you ask most people who play high-level campaigns, most of them will not have the same people in them that they had when it started. It is a minor miracle when a core group of people can stay together and play the same campaign long enough to have a continguous 1st through 20th level experience.</p><p></p><p>Furthermore, many campaigns become bogged down or repetitive, and this can make a campaign stale as well. Who wants to play the same missions over and over again, but with different trappings? The nature of the campaign should change too, as it advances. I'm not saying that one can never run a campaign with the same style (hack & slash, political intrigue, etc.) for years, but the venues usually need to change in order for players to get fresh ideas and fresh challenges into the setting. Every five levels, try to change the setting on the players - take them from "home base" to another country or continent; then, take them to the Planes of existance; then take them to someplace totally different! Changing the venue can breathe new life into the campaign that has rescued yet another noble from evil, and yet another dragon is slain, and yet another exploration of the wildlands is undertaken.</p><p></p><p>Keep it fresh, and higher levels can take on whole new meanings.</p></blockquote><p></p>
[QUOTE="Henry, post: 202881, member: 158"] I enjoy them, when I can get into them. THe biggest problem for most people are that a group of people's situations never stay the same for more than six months to one year. A lot of campaigns break up because the group breaks up, goes separate ways, etc. If you ask most people who play high-level campaigns, most of them will not have the same people in them that they had when it started. It is a minor miracle when a core group of people can stay together and play the same campaign long enough to have a continguous 1st through 20th level experience. Furthermore, many campaigns become bogged down or repetitive, and this can make a campaign stale as well. Who wants to play the same missions over and over again, but with different trappings? The nature of the campaign should change too, as it advances. I'm not saying that one can never run a campaign with the same style (hack & slash, political intrigue, etc.) for years, but the venues usually need to change in order for players to get fresh ideas and fresh challenges into the setting. Every five levels, try to change the setting on the players - take them from "home base" to another country or continent; then, take them to the Planes of existance; then take them to someplace totally different! Changing the venue can breathe new life into the campaign that has rescued yet another noble from evil, and yet another dragon is slain, and yet another exploration of the wildlands is undertaken. Keep it fresh, and higher levels can take on whole new meanings. [/QUOTE]
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