jollyninja
First Post
well, i've got my group to about 13-16 level and i'm running into a bit of a problem. i've got nothing to put them up against. i've got plenty set up for 20+ but in the mean time, i'm stuck for how to get them there. i just am not sure how to challenge the party without wiping them off the face of the planet. any suggestions on how to make goblin extermination fun for such characters? that's what they are bent on doing it seems. not their fault really, i've railroaded them into it just a bit. they were on the losing side of a war and bought their freedom with oathes to reclaim an elven kingdom from a goblin army entrenched for about a century. i've done some leveled goblinoids but i've a feeling after the last defended underground compound i ran them through, they would seriously balk at another (lots of dmg lev 5 hobgoblin fighters backed by sorcerors and a beholder) and i'm out of ideas and i don't want them to get to familiar with their foes. familiarity breeds contempt after all. so with a lot of demon's and devils available, as well as a near infinite goblinoid population, any suggestions?