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<blockquote data-quote="kbrakke" data-source="post: 6945693" data-attributes="member: 6781797"><p>Nitpick [MENTION=6799753]lowkey13[/MENTION], you don't get proficiency to damage, so the monk does at its base 44 (4d10+20) damage per round (At the cost of 1 ki with the benefit of 2 chances for prone/knockback). Nitpick at op, how is your monk getting a d12 for their martial arts die? It only goes up to 1d10.</p><p></p><p>At the end of the day boss type monsters should not fail the save, either because at level 17 most of these things have high con saves or legendary resistances. It takes 3ki, an action, and requires an unarmed attack to hit. And unless they fail the save 10d10 damage is not mind blowing. Monsters in 5e are huge bags of hit points with not much AC. 55 damage is probably a good 1/5 to a quarter of their hp, but it took the monk two actions and 3 ki points to do it, not really out of line with other classes. It's not even out of line with itself. With 3 ki points you can flurry + 2 stunning strikes which will usually be better, 44 damage, 2 chances to stun and two chances for prone/knockback</p><p></p><p>Conversely if you're fighting a group of mid CR monsters where they are likely to fail the saving throw and you quivering palm their leader, that's just purely bad ass. Stare each of the mooks on the eye while you make their boss explode. That's a fitting way for a level 17 character to end a fight.</p><p></p><p>Caveat, I have not seen this in actual play. The monk I dm for is only level 10 right now, so she won't have the ability for a few levels. The other monk I dm for is a modified elemental monk and does not have this ability. But your math even shows how in line it is, it's not much better than two rounds of attacks, and it loses out on the chance for prone with flurry of blows. Unless you can kill the guy, then it's great, but I wouldn't count on high level monsters failing the save.</p></blockquote><p></p>
[QUOTE="kbrakke, post: 6945693, member: 6781797"] Nitpick [MENTION=6799753]lowkey13[/MENTION], you don't get proficiency to damage, so the monk does at its base 44 (4d10+20) damage per round (At the cost of 1 ki with the benefit of 2 chances for prone/knockback). Nitpick at op, how is your monk getting a d12 for their martial arts die? It only goes up to 1d10. At the end of the day boss type monsters should not fail the save, either because at level 17 most of these things have high con saves or legendary resistances. It takes 3ki, an action, and requires an unarmed attack to hit. And unless they fail the save 10d10 damage is not mind blowing. Monsters in 5e are huge bags of hit points with not much AC. 55 damage is probably a good 1/5 to a quarter of their hp, but it took the monk two actions and 3 ki points to do it, not really out of line with other classes. It's not even out of line with itself. With 3 ki points you can flurry + 2 stunning strikes which will usually be better, 44 damage, 2 chances to stun and two chances for prone/knockback Conversely if you're fighting a group of mid CR monsters where they are likely to fail the saving throw and you quivering palm their leader, that's just purely bad ass. Stare each of the mooks on the eye while you make their boss explode. That's a fitting way for a level 17 character to end a fight. Caveat, I have not seen this in actual play. The monk I dm for is only level 10 right now, so she won't have the ability for a few levels. The other monk I dm for is a modified elemental monk and does not have this ability. But your math even shows how in line it is, it's not much better than two rounds of attacks, and it loses out on the chance for prone with flurry of blows. Unless you can kill the guy, then it's great, but I wouldn't count on high level monsters failing the save. [/QUOTE]
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