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[High level monsters and powers] What can Graz'zt actually do?
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<blockquote data-quote="Regicide" data-source="post: 4609482" data-attributes="member: 67552"><p>They could have given a general sense of his abilities outside of combat, a summary of the long writeups from previous editions but they don't. It's not because it's "storyteller", unless thats another word for lazy. The reason they don't mention anything outside of combat is because he doesn't exist outside of combat.</p><p></p><p>Worlds and Monsters pg 66: "The goal of 4E is to encourage the use of boss monsters, make them part of the core DnD experience, and wrap thrilling adventures around them so that years from now, players can regale each other with tales of heroism and woe and count on their fingers and toes the number of demon lord heads mounted on castle walls."</p><p></p><p>"Whats new about demon lords in 4E is that they're playable monsters, high-level to be sure, but not so complicated that you need an expert dungeon master to run them."</p><p></p><p> So the reason they don't have much more on them than other monsters? Because they aren't supposed to be all that different from other monsthers. Other than being the final baddy in the dungeon, they're just meant to be trophy kills you wrack up and mount, in large numbers.</p></blockquote><p></p>
[QUOTE="Regicide, post: 4609482, member: 67552"] They could have given a general sense of his abilities outside of combat, a summary of the long writeups from previous editions but they don't. It's not because it's "storyteller", unless thats another word for lazy. The reason they don't mention anything outside of combat is because he doesn't exist outside of combat. Worlds and Monsters pg 66: "The goal of 4E is to encourage the use of boss monsters, make them part of the core DnD experience, and wrap thrilling adventures around them so that years from now, players can regale each other with tales of heroism and woe and count on their fingers and toes the number of demon lord heads mounted on castle walls." "Whats new about demon lords in 4E is that they're playable monsters, high-level to be sure, but not so complicated that you need an expert dungeon master to run them." So the reason they don't have much more on them than other monsters? Because they aren't supposed to be all that different from other monsthers. Other than being the final baddy in the dungeon, they're just meant to be trophy kills you wrack up and mount, in large numbers. [/QUOTE]
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[High level monsters and powers] What can Graz'zt actually do?
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