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[High level monsters and powers] What can Graz'zt actually do?
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<blockquote data-quote="DracoSuave" data-source="post: 4613813" data-attributes="member: 71571"><p>Well, first of all, villains have access to the same rituals players do as a default. DMG, p27.</p><p></p><p>Secondly, you seem to think that D&D is a competition between DMs and Players, where the DM must follow set rules in order for the players to have a shot at defeating him.</p><p></p><p>In reality, it is a collaboration between the players and the DM, where they tell a story together. The players are in charge of the protagonists, and the DM is in charge of the conflicts that give the story life. As a narrative tool, the entirety of what can and cannot be done cannot be contained within statblocks, as possibilities are literally endless.</p><p></p><p>Furthermore: Monsters are not rules-systems that players exploit for the victory. The game is called 'Dungeons and Dragons' and it is not called 'Lawyers and Loopholes.' </p><p></p><p>Which brings this up: What business does a player have with a monster's stat block anyways? Players should be keeping their nosy noses out of their antagonists' abilities and traits. That isn't their job. They're job is to quest and solve puzzles, not look at the cheatcodes for it. The players don't need the DMG to play, or the MM.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4613813, member: 71571"] Well, first of all, villains have access to the same rituals players do as a default. DMG, p27. Secondly, you seem to think that D&D is a competition between DMs and Players, where the DM must follow set rules in order for the players to have a shot at defeating him. In reality, it is a collaboration between the players and the DM, where they tell a story together. The players are in charge of the protagonists, and the DM is in charge of the conflicts that give the story life. As a narrative tool, the entirety of what can and cannot be done cannot be contained within statblocks, as possibilities are literally endless. Furthermore: Monsters are not rules-systems that players exploit for the victory. The game is called 'Dungeons and Dragons' and it is not called 'Lawyers and Loopholes.' Which brings this up: What business does a player have with a monster's stat block anyways? Players should be keeping their nosy noses out of their antagonists' abilities and traits. That isn't their job. They're job is to quest and solve puzzles, not look at the cheatcodes for it. The players don't need the DMG to play, or the MM. [/QUOTE]
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[High level monsters and powers] What can Graz'zt actually do?
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