Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[High level monsters and powers] What can Graz'zt actually do?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lizard" data-source="post: 4614247" data-attributes="member: 1054"><p>Well, to be fair...</p><p></p><p>Level-based costs were in 3e as well -- magic items, etc. There was, however, nothing I can think of which cost more per character level: It cost as much to Raise a 1st level Commoner as an Epic level Wizard. I can accept, though, that The Powers That Be value the souls of the powerful more than the lowly, and need more bribes to let them go back.</p><p></p><p>For the second case, the answer to both is "Rituals". I don't mind saying, "Graz'zt has a ritual you haven't learned". I do object to the idea I don't need to work out the ritual's level, limits, cost, and so on, so I can be fair about it, and, more importantly, give the players the chance to FIND those limits and overcome them. Saying, "It's a demon ritual, you can't cast it nyeah" is borderline acceptable, if handled right. Saying, "It can do anything I want it to, screw you!" is not. Rather, it should go like this.</p><p></p><p>Player: How does he keep knowing where to send his cultists?</p><p>DM: Good question. Why don't you try to find the answer!</p><p>Player: Arcana check 35!</p><p>DM: Well, you're not sure, but you know who is.. the old Sage so-and-so, who lives in the Tower Of Certain Doom.</p><p>Players: We're off!</p><p>(Much later)</p><p>DM: OK, the sage tells you of the ritual Graz'zt uses. It can be blocked only be walls made with mortar mixed with ground dragonbone... from a freshly killed dragon. Fortunately, there's one a few miles down the road...</p><p>Players: We're off! Again!</p><p></p><p>And so, finally, they've built a spy-prood citadel. Or at least proof against Graz'zts ritual, and probably all those of other Devils, just to be fair. Demons, though... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>"He can 'cause he can, OK?" is just poor storytelling in my opinion. No matter the game, no matter the version, the world must have rules which the players can identify and use.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4614247, member: 1054"] Well, to be fair... Level-based costs were in 3e as well -- magic items, etc. There was, however, nothing I can think of which cost more per character level: It cost as much to Raise a 1st level Commoner as an Epic level Wizard. I can accept, though, that The Powers That Be value the souls of the powerful more than the lowly, and need more bribes to let them go back. For the second case, the answer to both is "Rituals". I don't mind saying, "Graz'zt has a ritual you haven't learned". I do object to the idea I don't need to work out the ritual's level, limits, cost, and so on, so I can be fair about it, and, more importantly, give the players the chance to FIND those limits and overcome them. Saying, "It's a demon ritual, you can't cast it nyeah" is borderline acceptable, if handled right. Saying, "It can do anything I want it to, screw you!" is not. Rather, it should go like this. Player: How does he keep knowing where to send his cultists? DM: Good question. Why don't you try to find the answer! Player: Arcana check 35! DM: Well, you're not sure, but you know who is.. the old Sage so-and-so, who lives in the Tower Of Certain Doom. Players: We're off! (Much later) DM: OK, the sage tells you of the ritual Graz'zt uses. It can be blocked only be walls made with mortar mixed with ground dragonbone... from a freshly killed dragon. Fortunately, there's one a few miles down the road... Players: We're off! Again! And so, finally, they've built a spy-prood citadel. Or at least proof against Graz'zts ritual, and probably all those of other Devils, just to be fair. Demons, though... :) "He can 'cause he can, OK?" is just poor storytelling in my opinion. No matter the game, no matter the version, the world must have rules which the players can identify and use. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[High level monsters and powers] What can Graz'zt actually do?
Top