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*Pathfinder & Starfinder
[High level monsters and powers] What can Graz'zt actually do?
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<blockquote data-quote="Kordeth" data-source="post: 4614286" data-attributes="member: 5036"><p>"The gods are selfish masters, and when a soul that burns as bright as that of the greatest heroes comes to their halls, they don't want to let them go. The grander a hero's destiny, the harder the gods will fight to keep them in the afterlife, and thus the more potent the ritual required to bribe the gods into sending them back."</p><p></p><p>"The mortal realm has been steadily drifting away from the realms where the dead go for a while now--it has nothing to do with you, kid, it's just the inevitable progression of things. Hey, you look like a hero, maybe you oughta do something about that."</p><p></p><p>"The Raven Queen hates letting souls pass through her realm, and she sets her shadowy hounds to range across the Shadowfell, seeking to devour those who would try to cheat her. The brighter-burning the soul, the easier time the hounds have finding them on those gray and blasted plains. The offerings of the resurrection ritual act as a sort of mystical smokescreen, hiding the soul on its journey."</p><p></p><p></p><p></p><p>"Well, you could have had you spent your gold on the scrying rituals available in the PHB instead of buying <em>raise dead</em> and spending the whole session pestering me about why it costs more." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Seriously, nothing in 4E prevents you from asking or answering the question of "why." There are game-y elements that might require a little bit more creative thinking to explain them "in-world," but it's no worse than any other edition's game-rules peculiarities.</p></blockquote><p></p>
[QUOTE="Kordeth, post: 4614286, member: 5036"] "The gods are selfish masters, and when a soul that burns as bright as that of the greatest heroes comes to their halls, they don't want to let them go. The grander a hero's destiny, the harder the gods will fight to keep them in the afterlife, and thus the more potent the ritual required to bribe the gods into sending them back." "The mortal realm has been steadily drifting away from the realms where the dead go for a while now--it has nothing to do with you, kid, it's just the inevitable progression of things. Hey, you look like a hero, maybe you oughta do something about that." "The Raven Queen hates letting souls pass through her realm, and she sets her shadowy hounds to range across the Shadowfell, seeking to devour those who would try to cheat her. The brighter-burning the soul, the easier time the hounds have finding them on those gray and blasted plains. The offerings of the resurrection ritual act as a sort of mystical smokescreen, hiding the soul on its journey." "Well, you could have had you spent your gold on the scrying rituals available in the PHB instead of buying [i]raise dead[/i] and spending the whole session pestering me about why it costs more." ;) Seriously, nothing in 4E prevents you from asking or answering the question of "why." There are game-y elements that might require a little bit more creative thinking to explain them "in-world," but it's no worse than any other edition's game-rules peculiarities. [/QUOTE]
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[High level monsters and powers] What can Graz'zt actually do?
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