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[High level monsters and powers] What can Graz'zt actually do?
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<blockquote data-quote="StarFyre" data-source="post: 4619129" data-attributes="member: 26055"><p>FOr us, players never were happy with the planar creatures in 4E....they didn't feel epic enough for what they liked.</p><p></p><p>I agreed.</p><p></p><p>What I did was, use part of our custom magic system for them.</p><p></p><p>THe demons though, to represent the chaotic nature of the abyss (we use a customized cosmology....a mix of 2/3e and 4e with stuff added in for good measure), they have something similar to the wild magic system we use. In a way, very similar to magic in warhammer (when casting a spell in warhammer, if you are rolling more than 1 d6 and you ever roll double 1s, it's a miscast..you then roll 2d6 on another table and very bad stuff can happen, including your wizard model being sucked into the realm of chaos and removed from play for rest of the match).</p><p></p><p>It brings a very chaotic, wild, unpredictable aspect to demons (espec demon lords who can do them with even more wild results).</p><p></p><p>The final result..made a couple encounters so memorable, friends still talk about it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> even the ones that died..heheheh</p><p></p><p>I'm just glad with all the streamlining, D&D remains one of the best systems for house rules, etc <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Sanjay</p></blockquote><p></p>
[QUOTE="StarFyre, post: 4619129, member: 26055"] FOr us, players never were happy with the planar creatures in 4E....they didn't feel epic enough for what they liked. I agreed. What I did was, use part of our custom magic system for them. THe demons though, to represent the chaotic nature of the abyss (we use a customized cosmology....a mix of 2/3e and 4e with stuff added in for good measure), they have something similar to the wild magic system we use. In a way, very similar to magic in warhammer (when casting a spell in warhammer, if you are rolling more than 1 d6 and you ever roll double 1s, it's a miscast..you then roll 2d6 on another table and very bad stuff can happen, including your wizard model being sucked into the realm of chaos and removed from play for rest of the match). It brings a very chaotic, wild, unpredictable aspect to demons (espec demon lords who can do them with even more wild results). The final result..made a couple encounters so memorable, friends still talk about it :) :) :) even the ones that died..heheheh I'm just glad with all the streamlining, D&D remains one of the best systems for house rules, etc :D Sanjay [/QUOTE]
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[High level monsters and powers] What can Graz'zt actually do?
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