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[High level monsters and powers] What can Graz'zt actually do?
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<blockquote data-quote="Regicide" data-source="post: 4620985" data-attributes="member: 67552"><p>Anyway... I think the gist of it is that the answer of "What can X do outside of combat: Anything the DM wants" doesn't work for people since X can be a kobold or a demon lord and they clearly should have different answers!</p><p></p><p>The draconomicon seems to have circle the solution without really hitting it. Lair features and such are nice but for a penultimate villain I think it falls short of giving an idea of the experience the villain will give before meeting them. Can he scry in order to send minions in ever increasing difficulty conveniently equipped with level appropriate loot to make the characters more powerful? Can he make traps so that when he capture the PCs and he can tell him his evil plan then walk out of the room confidant that his fiendish, er, diabolic trap will kill them? Can he control his insatiable hunger and surround himself with armoured troops at all times, or would he eat them? Does he have a few million gold to access all the busted magic items from adventurer's vault and make himself 5x more powerful which any creature with an IQ above freezing would do or is sensible things like this verboten in 4E? Can he do rituals and trigger a stored one to gate in an entire cadre of his followers at a moment's notice? Can he MAKE a portal so that he may have a static portal set to escape with or create one on the fly if the players cunningly destroy his escape plan? Can he block teleportation into his throne room? Can he surround himself with gaurds when he leaves his lair? Can he see someone sneaking into his bed chamber?</p></blockquote><p></p>
[QUOTE="Regicide, post: 4620985, member: 67552"] Anyway... I think the gist of it is that the answer of "What can X do outside of combat: Anything the DM wants" doesn't work for people since X can be a kobold or a demon lord and they clearly should have different answers! The draconomicon seems to have circle the solution without really hitting it. Lair features and such are nice but for a penultimate villain I think it falls short of giving an idea of the experience the villain will give before meeting them. Can he scry in order to send minions in ever increasing difficulty conveniently equipped with level appropriate loot to make the characters more powerful? Can he make traps so that when he capture the PCs and he can tell him his evil plan then walk out of the room confidant that his fiendish, er, diabolic trap will kill them? Can he control his insatiable hunger and surround himself with armoured troops at all times, or would he eat them? Does he have a few million gold to access all the busted magic items from adventurer's vault and make himself 5x more powerful which any creature with an IQ above freezing would do or is sensible things like this verboten in 4E? Can he do rituals and trigger a stored one to gate in an entire cadre of his followers at a moment's notice? Can he MAKE a portal so that he may have a static portal set to escape with or create one on the fly if the players cunningly destroy his escape plan? Can he block teleportation into his throne room? Can he surround himself with gaurds when he leaves his lair? Can he see someone sneaking into his bed chamber? [/QUOTE]
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[High level monsters and powers] What can Graz'zt actually do?
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