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[High level monsters and powers] What can Graz'zt actually do?
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<blockquote data-quote="Squizzle" data-source="post: 4621205" data-attributes="member: 76486"><p>It's important to remember that 4E is a very modern RPG, in that it focuses on one thing (direct conflict, most particularly combat) and does it very well. It is not an attempt at creating a "world simulator" or dice-driven physics engine, like so many RPGs created from the mid-'90s through the turn of the millennium were. If you can't satisfy it with martial conflict or a skill challenge, it's probably not worth rolling the dice, in the current iteration of D&D.</p><p></p><p>I consider focus a strength, but I can understand why others might be miffed by this. I cannot offer much solace to those who prefer more "world simulator" gameplay excet to note that everything tends to become popular again eventually; if they wait long enough, generalists will likely see some innovative gaming satisfaction.</p></blockquote><p></p>
[QUOTE="Squizzle, post: 4621205, member: 76486"] It's important to remember that 4E is a very modern RPG, in that it focuses on one thing (direct conflict, most particularly combat) and does it very well. It is not an attempt at creating a "world simulator" or dice-driven physics engine, like so many RPGs created from the mid-'90s through the turn of the millennium were. If you can't satisfy it with martial conflict or a skill challenge, it's probably not worth rolling the dice, in the current iteration of D&D. I consider focus a strength, but I can understand why others might be miffed by this. I cannot offer much solace to those who prefer more "world simulator" gameplay excet to note that everything tends to become popular again eventually; if they wait long enough, generalists will likely see some innovative gaming satisfaction. [/QUOTE]
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[High level monsters and powers] What can Graz'zt actually do?
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