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[High level monsters and powers] What can Graz'zt actually do?
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<blockquote data-quote="Lizard" data-source="post: 4621312" data-attributes="member: 1054"><p>What, mechanically, gives you the feeling of "kobolds as a culture" in 4e? There's no "base kobold", no set of traits ALL kobolds have. I can say "This is a kobold who breathes acid, has bat wings, and is a vegetarian", and there's nothing non-koboldy about it. In 3x, by contrast, there were racial traits that all kobolds had, and this shaped all the choices for them -- assuming a standard attribute array, for example, you could see where kobolds would naturally gravitate towards rogues and ranged fighters, and towards sorcerers over wizards. The strongest kobold would never be an effective barbarian, at least not compared to, say, an orc with the same stat array before racial modifiers. In 4e, I can just say "This is a kobold ass-whooper" and give him a 20 strength. On the one hand, this is freedom, on the other hand, it is a lack of definition. Mechanically, I can reskin an orc into a kobold and other than the description of its size, I would not need to recalculate anything -- his attack bonuses, damage, etc, are all derived from his role and level, not his attributes or his race. What you have, in 4e, is basically a list of statistics to which you can add any flavor text you wish. There's no such thing as a "kobold", mechanically. </p><p></p><p></p><p></p><p>PCGen is free and cross-platform. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> No one "has" to do it by hand, at least not anyone who can post here.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4621312, member: 1054"] What, mechanically, gives you the feeling of "kobolds as a culture" in 4e? There's no "base kobold", no set of traits ALL kobolds have. I can say "This is a kobold who breathes acid, has bat wings, and is a vegetarian", and there's nothing non-koboldy about it. In 3x, by contrast, there were racial traits that all kobolds had, and this shaped all the choices for them -- assuming a standard attribute array, for example, you could see where kobolds would naturally gravitate towards rogues and ranged fighters, and towards sorcerers over wizards. The strongest kobold would never be an effective barbarian, at least not compared to, say, an orc with the same stat array before racial modifiers. In 4e, I can just say "This is a kobold ass-whooper" and give him a 20 strength. On the one hand, this is freedom, on the other hand, it is a lack of definition. Mechanically, I can reskin an orc into a kobold and other than the description of its size, I would not need to recalculate anything -- his attack bonuses, damage, etc, are all derived from his role and level, not his attributes or his race. What you have, in 4e, is basically a list of statistics to which you can add any flavor text you wish. There's no such thing as a "kobold", mechanically. PCGen is free and cross-platform. :) No one "has" to do it by hand, at least not anyone who can post here. [/QUOTE]
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[High level monsters and powers] What can Graz'zt actually do?
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