Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[High level monsters and powers] What can Graz'zt actually do?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dammitbiscuit" data-source="post: 4626626" data-attributes="member: 60419"><p>Actually, in the "creating monsters" or "making monsters" section of the DMG, it mentions that custom monsters' stats have a certain baseline, and above or below average ability scores change the monsters' stats by plus or minus one. (I'm Away From Book, but I know it's in the DM's Toolbox section.)</p><p> </p><p>In the same way that 3.5 NPC creation encouraged racial stereotypes, it was very limiting. A kobold in 3.5 would never make for a terribly great Dragon Shaman - they have no bonus to Charisma, and a penalty to Constitution. When their breath weapon is on cooldown, they'll be resorting to crossbows, due to their extremely low strength. In 4e, I just build an NPC by either the monster creation methods, or by the NPC creation methods, and the creature will be able to perform its job. If I want to create a big, buff kobold, I will either provide story justification for it and an interesting place in the ecology, or my players will laugh at it and ask if I'm joking... and hell, if we're playing a joke game, why not?</p><p> </p><p>This isn't quite the same thing as where you can have, say, a very low-hitpoints fey creature with spell resistance and lots of attacks that has the same CR as a tons-of-hp animal with mediocre attacks. Nothing you create, if you follow the rules strictly, will differ greatly in stats from the baseline. However, you achieve a similar effect by having a fey lurker or artillery monster and an animal Brute. These closer-to-baseline monsters, however, will present a similar challenge to any party, whereas fragile, magical, spell resistant monsters in 3.5 were awesome against some parties, and tissue paper against others.</p><p> </p><p>As far as the spells go, I agree with Majoru. If I use Gate, my players will yawn, Spellcraft it, and buy a scroll to solve the problem. When I was a rules-following DM, I was constantly poring over splatbooks to find monsters, classes, templates and spell effects that would keep things interesting. I quickly burned out that way, actually.</p></blockquote><p></p>
[QUOTE="dammitbiscuit, post: 4626626, member: 60419"] Actually, in the "creating monsters" or "making monsters" section of the DMG, it mentions that custom monsters' stats have a certain baseline, and above or below average ability scores change the monsters' stats by plus or minus one. (I'm Away From Book, but I know it's in the DM's Toolbox section.) In the same way that 3.5 NPC creation encouraged racial stereotypes, it was very limiting. A kobold in 3.5 would never make for a terribly great Dragon Shaman - they have no bonus to Charisma, and a penalty to Constitution. When their breath weapon is on cooldown, they'll be resorting to crossbows, due to their extremely low strength. In 4e, I just build an NPC by either the monster creation methods, or by the NPC creation methods, and the creature will be able to perform its job. If I want to create a big, buff kobold, I will either provide story justification for it and an interesting place in the ecology, or my players will laugh at it and ask if I'm joking... and hell, if we're playing a joke game, why not? This isn't quite the same thing as where you can have, say, a very low-hitpoints fey creature with spell resistance and lots of attacks that has the same CR as a tons-of-hp animal with mediocre attacks. Nothing you create, if you follow the rules strictly, will differ greatly in stats from the baseline. However, you achieve a similar effect by having a fey lurker or artillery monster and an animal Brute. These closer-to-baseline monsters, however, will present a similar challenge to any party, whereas fragile, magical, spell resistant monsters in 3.5 were awesome against some parties, and tissue paper against others. As far as the spells go, I agree with Majoru. If I use Gate, my players will yawn, Spellcraft it, and buy a scroll to solve the problem. When I was a rules-following DM, I was constantly poring over splatbooks to find monsters, classes, templates and spell effects that would keep things interesting. I quickly burned out that way, actually. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[High level monsters and powers] What can Graz'zt actually do?
Top