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[High level monsters and powers] What can Graz'zt actually do?
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<blockquote data-quote="Lizard" data-source="post: 4626633" data-attributes="member: 1054"><p>I dimly recall that; however, the baseline stats are based on level/role, not species; a kobold soldier of X level and an ogre soldier of X level have the same base Str; it's up to you to make the changes to make it "feel" like a kobold (or an ogre).</p><p> </p><p></p><p></p><p>And in 3.5, you can declare that the uber-kobold rolled straight 18s. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p></p><p>I see both sides of this. From one perspective, it's annoying that a monster's "true" CR is based heavily on group composition. From another, it makes the world seem much more real -- and thus more involving -- if a group is strong in some areas and weak in others. The idea of having to know your own strengths and weaknesses, research likely foes, and make preparations for battle appeals to me. 4e's perfect balance (assuming a party with all four roles filled) means you never have to "prep" for an encounter; if everyone is playing by the rules, you will be equally good against all level-appropriate foes. Resistances/immunities/weaknesses are fairly minor in 4e, at least from what I've seen so far; if you don't have "just the right spell/weapon/whatever"... meh. The fight lasts one round longer.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4626633, member: 1054"] I dimly recall that; however, the baseline stats are based on level/role, not species; a kobold soldier of X level and an ogre soldier of X level have the same base Str; it's up to you to make the changes to make it "feel" like a kobold (or an ogre). And in 3.5, you can declare that the uber-kobold rolled straight 18s. :) I see both sides of this. From one perspective, it's annoying that a monster's "true" CR is based heavily on group composition. From another, it makes the world seem much more real -- and thus more involving -- if a group is strong in some areas and weak in others. The idea of having to know your own strengths and weaknesses, research likely foes, and make preparations for battle appeals to me. 4e's perfect balance (assuming a party with all four roles filled) means you never have to "prep" for an encounter; if everyone is playing by the rules, you will be equally good against all level-appropriate foes. Resistances/immunities/weaknesses are fairly minor in 4e, at least from what I've seen so far; if you don't have "just the right spell/weapon/whatever"... meh. The fight lasts one round longer. [/QUOTE]
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[High level monsters and powers] What can Graz'zt actually do?
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