Snapdragyn
Explorer
Some of Hellcow's responses on the Eberron thread got me to thinking about how high I would like to set NPC levels in my homebrew world. I do see the point of setting things up so that players can be real 'movers & shakers' of their world. However, I'd been thinking of setting max NPC level pretty high, with probably a handful of epic level NPCs of each of the core classes scattered across the world (both 'known' & 'unknown' regions). Although I'm not yet into the stage of creating these characters & fleshing them out, my general idea is to keep them from being too involved with the players by having them be involved in broader concerns (such as inter-planar strife), or wrapped up in their own quests for immortality &/or divinity.
So... how do you deal with the 'uberest' NPCs in your campaign? Limit NPC level, keep high level NPCs busy with 'broader' problems, transform high NPCs into gods or demigods (& ship them off to another plane in the process), what?
So... how do you deal with the 'uberest' NPCs in your campaign? Limit NPC level, keep high level NPCs busy with 'broader' problems, transform high NPCs into gods or demigods (& ship them off to another plane in the process), what?