Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
High level NPCs affecting the game world
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jester47" data-source="post: 1321880" data-attributes="member: 2238"><p>Levels are an interesting concept, and I think that the concept of levels is one of the hardest things to reconcile with believability in D&D. When I think about levels as a concept and how they are supposed to work, I think about fridgeworld. I use fridge world because it is so far from the fantasy tropes that we are acustomed to that you can then see the mechanics clearly. Fridgeworld simply a world populated by things you would find in your fridge. Katsup, old pizza, banana pudding, apple, jam, lunchmeat, etc. If banana is 12th level and apple is 5th level, banana is gonna kick apple's butt. If they have the same levels there is a pretty well matched fight. Assuming the rotten class and the paragon of freshness class are balanced. </p><p></p><p>When we look at it this way, we find out that levels are largely relative to the player characters. Anything that is supposed to be dealt with later has a higher level than the player characters. The more immediate the threat, the closer to the level + 4 range the situation gets. Of course the players can break this by directly confronting the high level NPCs right away, but this ussually hurts. </p><p></p><p>So in short, when thinking about apple vs. banana, think about how long you want it to take before they have the final showdown, or how long you want to wait until apple and banana are considered equal. Then fill the space with appropriate adventure. The problem is that what happens when the NPC is too powerful or not powerful enough for the adventure alotted between the introduciton of said chaacter and the characters equivalency. Basicly a good DM can balance this. To use FR, when the characters reach near epic levels is when they actually start haveing conversations with Elminster. If they start at level 1 and in three weeks of game play are at level 20 and dealing with Elm, then you have what is called a munchkin game. If you start at level 20 and introduce Elm in fairly short order you may have a munchkin game but you also might have a serious roleplay thing going on. Or you may have the characters start off at 1 and the super evil powerful wizard they have to defeat is...</p><p></p><p></p><p>Level 5. </p><p></p><p></p><p>And it takes sessions and sessions to get to him. This may be a little bit too slow for some. </p><p></p><p>So the BIG lesson here is that Levels essentially are a tool for pacing players characters WRT story development. The levels of your Uber NPCs are relative to the type of game you want to run. I would wager that hack and slash worksbest when the PCs are lower level than thier aversaries. You really can't do anything but roleplay when you are more powerful than the adversaries (well you can but the fun is in the roleplay rather than the fighting).</p><p></p><p>The problem that I have with levels is that as level increases so must the challenge to keep the game interesting. And this sort of takes away in the realism of the situation. I think it adds a level of complexity that does not need to be there. Heck I mean in Lord of the Rings even Gandalf runs from Orcs. Elminster on the other hand does not need to. </p><p></p><p>Aside from Gurps is there a system that does not use levels? A levelless d20 would be interesting. </p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 1321880, member: 2238"] Levels are an interesting concept, and I think that the concept of levels is one of the hardest things to reconcile with believability in D&D. When I think about levels as a concept and how they are supposed to work, I think about fridgeworld. I use fridge world because it is so far from the fantasy tropes that we are acustomed to that you can then see the mechanics clearly. Fridgeworld simply a world populated by things you would find in your fridge. Katsup, old pizza, banana pudding, apple, jam, lunchmeat, etc. If banana is 12th level and apple is 5th level, banana is gonna kick apple's butt. If they have the same levels there is a pretty well matched fight. Assuming the rotten class and the paragon of freshness class are balanced. When we look at it this way, we find out that levels are largely relative to the player characters. Anything that is supposed to be dealt with later has a higher level than the player characters. The more immediate the threat, the closer to the level + 4 range the situation gets. Of course the players can break this by directly confronting the high level NPCs right away, but this ussually hurts. So in short, when thinking about apple vs. banana, think about how long you want it to take before they have the final showdown, or how long you want to wait until apple and banana are considered equal. Then fill the space with appropriate adventure. The problem is that what happens when the NPC is too powerful or not powerful enough for the adventure alotted between the introduciton of said chaacter and the characters equivalency. Basicly a good DM can balance this. To use FR, when the characters reach near epic levels is when they actually start haveing conversations with Elminster. If they start at level 1 and in three weeks of game play are at level 20 and dealing with Elm, then you have what is called a munchkin game. If you start at level 20 and introduce Elm in fairly short order you may have a munchkin game but you also might have a serious roleplay thing going on. Or you may have the characters start off at 1 and the super evil powerful wizard they have to defeat is... Level 5. And it takes sessions and sessions to get to him. This may be a little bit too slow for some. So the BIG lesson here is that Levels essentially are a tool for pacing players characters WRT story development. The levels of your Uber NPCs are relative to the type of game you want to run. I would wager that hack and slash worksbest when the PCs are lower level than thier aversaries. You really can't do anything but roleplay when you are more powerful than the adversaries (well you can but the fun is in the roleplay rather than the fighting). The problem that I have with levels is that as level increases so must the challenge to keep the game interesting. And this sort of takes away in the realism of the situation. I think it adds a level of complexity that does not need to be there. Heck I mean in Lord of the Rings even Gandalf runs from Orcs. Elminster on the other hand does not need to. Aside from Gurps is there a system that does not use levels? A levelless d20 would be interesting. Aaron. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
High level NPCs affecting the game world
Top