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High level NPCs affecting the game world
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<blockquote data-quote="Kweezil" data-source="post: 1321962" data-attributes="member: 681"><p><strong>Train of thought warning..</strong></p><p></p><p>As any of my players would gladly tell you, I tend to set some NPC levels higher than average in my homebrew campaign world. Not to the level of some people's image of FR, for example, but there are still a few lvl.30+ characters out there. The majority of them stay to the shadows, with their own concerns and problems to deal with, one is building a secret organisation vaguely inspired by the Harpers, while another is quietly leading heroes to adventure so someone actually becomes powerful enough to kill him. </p><p></p><p>Players like to feel that their characters are important, but in many cases it ruins with the sembance of realism in D&D that they're the ultimate power in the world. After playing Planescape, I've found that the knowledge that there's always something bigger than you, if you look hard enough, makes players a little more restrained and a bit more in line with leterary fantasy heroes, and it's the same in almost every modern or SF RPG.</p><p></p><p>None of this is designed to make the PCs any less the stars of the show. When it comes down to the bottom line, they're the heroes, they're the people who have to save the world because they're the ones in the <strong>right place at the right time</strong>.</p></blockquote><p></p>
[QUOTE="Kweezil, post: 1321962, member: 681"] [b]Train of thought warning..[/b] As any of my players would gladly tell you, I tend to set some NPC levels higher than average in my homebrew campaign world. Not to the level of some people's image of FR, for example, but there are still a few lvl.30+ characters out there. The majority of them stay to the shadows, with their own concerns and problems to deal with, one is building a secret organisation vaguely inspired by the Harpers, while another is quietly leading heroes to adventure so someone actually becomes powerful enough to kill him. Players like to feel that their characters are important, but in many cases it ruins with the sembance of realism in D&D that they're the ultimate power in the world. After playing Planescape, I've found that the knowledge that there's always something bigger than you, if you look hard enough, makes players a little more restrained and a bit more in line with leterary fantasy heroes, and it's the same in almost every modern or SF RPG. None of this is designed to make the PCs any less the stars of the show. When it comes down to the bottom line, they're the heroes, they're the people who have to save the world because they're the ones in the [b]right place at the right time[/b]. [/QUOTE]
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