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High level NPCs affecting the game world
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<blockquote data-quote="jester47" data-source="post: 1322809" data-attributes="member: 2238"><p>Its interesting, I realised just after writing that last bit that class and level go hand in hand. </p><p></p><p>I was thinking that it would not be too hard to retool D&D to work without levels and classes. But it would be a very different game. But I think it would be very interesting.</p><p></p><p>Simply put, all you would have to do is replace XP with some kind of character development point. Points can be spent at any time but would require the proper training. At character creation every character gets somthing like 20 points. Humans get extra development points. at character creation you can spend points for skills, saves, feats, SAs and SQs available to 1st level characters, and HD is always 1 and you cant adjust ability stats. After the game starts one can spend development points on any part the character wishes. HD, skills, SQs and SAs available to normal classes, BAB, feats, saves, stat increases. Each one only costs 1 dev point. </p><p></p><p>Spells, instead of being level based are determined by your rank in spellcraft. Each rank in spellcraft acts as a 1st level spell slot. A spell takes up a number of slots equall to its level. Sorcerers permanently learn the spells they pick just like normal. This will make some characters have some very powerful spells at the start of the game, but they will only get them once per day. No skill can have more than four ranks. But this makes up for the fact that characters would no longer get extra skill ranks for high int. </p><p></p><p>I think you would get some really wild characters and it might seem unbalanced. However when you look at it, a character that sinks tons of points into dex and archery feats is going to be retarded in other areas. It sort of brings to mind what would happen if someone got past his defences. low saves, low hp, etc etc. </p><p></p><p>Anyways, it is an interesting thought. I think I might toy around with it a little once I am free to do so. </p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 1322809, member: 2238"] Its interesting, I realised just after writing that last bit that class and level go hand in hand. I was thinking that it would not be too hard to retool D&D to work without levels and classes. But it would be a very different game. But I think it would be very interesting. Simply put, all you would have to do is replace XP with some kind of character development point. Points can be spent at any time but would require the proper training. At character creation every character gets somthing like 20 points. Humans get extra development points. at character creation you can spend points for skills, saves, feats, SAs and SQs available to 1st level characters, and HD is always 1 and you cant adjust ability stats. After the game starts one can spend development points on any part the character wishes. HD, skills, SQs and SAs available to normal classes, BAB, feats, saves, stat increases. Each one only costs 1 dev point. Spells, instead of being level based are determined by your rank in spellcraft. Each rank in spellcraft acts as a 1st level spell slot. A spell takes up a number of slots equall to its level. Sorcerers permanently learn the spells they pick just like normal. This will make some characters have some very powerful spells at the start of the game, but they will only get them once per day. No skill can have more than four ranks. But this makes up for the fact that characters would no longer get extra skill ranks for high int. I think you would get some really wild characters and it might seem unbalanced. However when you look at it, a character that sinks tons of points into dex and archery feats is going to be retarded in other areas. It sort of brings to mind what would happen if someone got past his defences. low saves, low hp, etc etc. Anyways, it is an interesting thought. I think I might toy around with it a little once I am free to do so. Aaron. [/QUOTE]
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