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<blockquote data-quote="Nellisir" data-source="post: 6019803" data-attributes="member: 70"><p>Finished Glen Cook's <em>A Path To Coldness Of Heart</em> (Vol. III of The Last Chronicle of the Dread Empire, and while it's implied that it's the last, it ends in typical Cook fashion, without a hard resolution.) just now, and it made me think about high-level NPCs in games, given that most of the story centers around the most powerful wizards in the world. It's interesting to think about what's happening that isn't the focus of the story, however. There are whole kingdoms and personages that never come into play.</p><p></p><p>The wizards (Varthlokkur, Mist, and the Star-Rider) are not omnipotent or omniscient. They don't know everything. In fact, their knowledge is sometimes stunningly specific (and useless outside of that very specific context). They don't have time to see everything. They often let things go, assuming they can just deal with the consequences later. They are petty. They have human concerns.</p><p></p><p> There are multiple intrigues at multiple levels in multiple directions. Assuming a wizard can handle "X" number of intrigues ( for instance, equal to his INT score), he's got to allocate a goodly portion of those to minding intrigues targeting him, not just ones he's set in motion, lest he be ambushed.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 6019803, member: 70"] Finished Glen Cook's [I]A Path To Coldness Of Heart[/I] (Vol. III of The Last Chronicle of the Dread Empire, and while it's implied that it's the last, it ends in typical Cook fashion, without a hard resolution.) just now, and it made me think about high-level NPCs in games, given that most of the story centers around the most powerful wizards in the world. It's interesting to think about what's happening that isn't the focus of the story, however. There are whole kingdoms and personages that never come into play. The wizards (Varthlokkur, Mist, and the Star-Rider) are not omnipotent or omniscient. They don't know everything. In fact, their knowledge is sometimes stunningly specific (and useless outside of that very specific context). They don't have time to see everything. They often let things go, assuming they can just deal with the consequences later. They are petty. They have human concerns. There are multiple intrigues at multiple levels in multiple directions. Assuming a wizard can handle "X" number of intrigues ( for instance, equal to his INT score), he's got to allocate a goodly portion of those to minding intrigues targeting him, not just ones he's set in motion, lest he be ambushed. [/QUOTE]
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