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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6020515" data-attributes="member: 1165"><p>I agree, but maybe Cook isn't writing about D&D. In 3.x, a wizard could make several simulacra of itself to solve those pesky administration problems, draw assassination attempts and I don't think the spell takes that long to cast, either. Works better than golems, if not as powerful.</p><p></p><p></p><p></p><p>I was under the impression that making a golem or magic item, while requiring 1 day per 1000 gp, could be interrupted. (Eg you don't have to spend nearly a month straight making a +5 sword, you could leave it alone and come back to it later. Also, there are feats to cut down on magic item creation time, although I don't think they're core.)</p><p></p><p>I would actually expect a powerful villain to do just that. It's sort of like a mob war. You don't shoot the boss first, usually, you kill his capos and underboss and then him.</p><p></p><p>However, badly-written D&D novel villains never do things like this (and the heroes have easy logistics which are not well understood - they don't seem to need allies either). A villain would hire assassins instead, who survive because the ally is either smarter than expected or is carrying an item crafted for them by their friendly mage. Or maybe they'll just hire a priest to resurrect them afterward, reducing the loss.</p><p></p><p>There was a thread on the Eberron forum at the WotC boards taking a look at this from the other side. Eberron has few "Big Goods" and they're all limited in terms of space. Doing bad stuff in Oalian's forest (Oalian is an awakened tree/druid 20) is a bad idea, but he won't follow you to another country to kick your head in. The high priestess of the Silver Flame is a 3rd-level cleric outside of her Vatican. The Undying Court doesn't leave Elf Island. Etc.</p><p></p><p>The thread OP wanted to know if a balor was unstoppable on Eberron. It can Teleport Without Error at will and can cast Dominate a lot. Over the course of an hour it could dominate numerous kings or other "allies" and the spell lasts hours if not days. Of course, it doesn't have the easy logistics (eg magical cell phones or even knowing much about the Prime Material Plane) on hand, but in the short term it's basically unstoppable. If there were no high-level adventurers... well, I suggested the DM think carefully about letting such a monster into Eberron, on the grounds that you shouldn't have any ridiculously over the top Big Bads as well as Big Goods. (While Eberron may have powerful villains, they're generally the "asleep most of the time" or "locked on another plane" variety. Naturally, the DM could unlock a Big Bad when the heroes are almost powerful enough to deal with it, and they might be trying to prevent it from powering up some magical artifact or over-the-top ritual rather than just be out to kill it.)</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6020515, member: 1165"] I agree, but maybe Cook isn't writing about D&D. In 3.x, a wizard could make several simulacra of itself to solve those pesky administration problems, draw assassination attempts and I don't think the spell takes that long to cast, either. Works better than golems, if not as powerful. I was under the impression that making a golem or magic item, while requiring 1 day per 1000 gp, could be interrupted. (Eg you don't have to spend nearly a month straight making a +5 sword, you could leave it alone and come back to it later. Also, there are feats to cut down on magic item creation time, although I don't think they're core.) I would actually expect a powerful villain to do just that. It's sort of like a mob war. You don't shoot the boss first, usually, you kill his capos and underboss and then him. However, badly-written D&D novel villains never do things like this (and the heroes have easy logistics which are not well understood - they don't seem to need allies either). A villain would hire assassins instead, who survive because the ally is either smarter than expected or is carrying an item crafted for them by their friendly mage. Or maybe they'll just hire a priest to resurrect them afterward, reducing the loss. There was a thread on the Eberron forum at the WotC boards taking a look at this from the other side. Eberron has few "Big Goods" and they're all limited in terms of space. Doing bad stuff in Oalian's forest (Oalian is an awakened tree/druid 20) is a bad idea, but he won't follow you to another country to kick your head in. The high priestess of the Silver Flame is a 3rd-level cleric outside of her Vatican. The Undying Court doesn't leave Elf Island. Etc. The thread OP wanted to know if a balor was unstoppable on Eberron. It can Teleport Without Error at will and can cast Dominate a lot. Over the course of an hour it could dominate numerous kings or other "allies" and the spell lasts hours if not days. Of course, it doesn't have the easy logistics (eg magical cell phones or even knowing much about the Prime Material Plane) on hand, but in the short term it's basically unstoppable. If there were no high-level adventurers... well, I suggested the DM think carefully about letting such a monster into Eberron, on the grounds that you shouldn't have any ridiculously over the top Big Bads as well as Big Goods. (While Eberron may have powerful villains, they're generally the "asleep most of the time" or "locked on another plane" variety. Naturally, the DM could unlock a Big Bad when the heroes are almost powerful enough to deal with it, and they might be trying to prevent it from powering up some magical artifact or over-the-top ritual rather than just be out to kill it.) [/QUOTE]
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