Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
High-Level NPCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nellisir" data-source="post: 6021936" data-attributes="member: 70"><p>Exactly half as competent. Which can be interesting if the division of knowledge skills is randomly determined. It also means that the archmage is still the only one* casting 6th-level or higher spells (they're probably not as smart as the original either). There's one choke point.</p><p></p><p>Given that simulacrum are constructs and explicitly can't advance, I'd say they have no XP and can't make magic items, so that's another choke point. </p><p></p><p>Simulacra certainly can't make more simulacrum, and each one costs the caster 1000xp minimum. </p><p></p><p>An iron golem** costs 5,600xp, 80,000 gp, and takes almost 3 months of work; a stone golem 3,400xp, 50,000gp, and nearly two months. A swift strike to take out a golem seems like a worthwhile endeavor; it takes a lot more to replace one than it does to destroy one.</p><p></p><p>These aren't unlimited resources. I don't have my books in front of me, but it looks like above 18th level, a wizard has 17,000xp per level. That's only 3 iron golems.</p><p></p><p></p><p>*I realize that archmage status in the FR doesn't apply until you're 24th level or something, and you've bonked at least three quasi-deities, but i am old and like to pretend it still begins at 18th level, with the acquisition of 9th-level spells.</p><p></p><p>**I'm picking on iron golems because they do show up in Cook's book. The Star-Rider (bad guy) has a small army of them. Unfortunately, when he's not looking, Varthlokkur sneaks in and using his Secret Weapon (a weird evil ultra-powerful fetus creature) to telekinetically pick them up and drop them from a very high height.***</p><p></p><p>*** Yes, I'm aware that iron golems weigh 5,000lbs and there are spell resistance questions. However, Radeachar (sp) is a weird ultrapowerful artifact/creature/thingum, and his primary power is telekinesis, so as DM, I'd allow some leeway. Also it's not D&D. One could also assume that Varth spent 9 weeks and a little cash to create a <em>lift iron golem</em> spell. Way cheaper and faster than building an iron golem.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 6021936, member: 70"] Exactly half as competent. Which can be interesting if the division of knowledge skills is randomly determined. It also means that the archmage is still the only one* casting 6th-level or higher spells (they're probably not as smart as the original either). There's one choke point. Given that simulacrum are constructs and explicitly can't advance, I'd say they have no XP and can't make magic items, so that's another choke point. Simulacra certainly can't make more simulacrum, and each one costs the caster 1000xp minimum. An iron golem** costs 5,600xp, 80,000 gp, and takes almost 3 months of work; a stone golem 3,400xp, 50,000gp, and nearly two months. A swift strike to take out a golem seems like a worthwhile endeavor; it takes a lot more to replace one than it does to destroy one. These aren't unlimited resources. I don't have my books in front of me, but it looks like above 18th level, a wizard has 17,000xp per level. That's only 3 iron golems. *I realize that archmage status in the FR doesn't apply until you're 24th level or something, and you've bonked at least three quasi-deities, but i am old and like to pretend it still begins at 18th level, with the acquisition of 9th-level spells. **I'm picking on iron golems because they do show up in Cook's book. The Star-Rider (bad guy) has a small army of them. Unfortunately, when he's not looking, Varthlokkur sneaks in and using his Secret Weapon (a weird evil ultra-powerful fetus creature) to telekinetically pick them up and drop them from a very high height.*** *** Yes, I'm aware that iron golems weigh 5,000lbs and there are spell resistance questions. However, Radeachar (sp) is a weird ultrapowerful artifact/creature/thingum, and his primary power is telekinesis, so as DM, I'd allow some leeway. Also it's not D&D. One could also assume that Varth spent 9 weeks and a little cash to create a [I]lift iron golem[/I] spell. Way cheaper and faster than building an iron golem. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
High-Level NPCs
Top