This is a different view of the text than I had - but I can see your viewpoint. If I concede to your view, then I believe that the calling feature of Gate would indeed be problematic at best - more likely broken. The text of the spell certainly becomes more muddled the closer you examine it. Thankfully, you took your time to explain your view, rather than make snide comments.Mephistopheles said:When the spell says "If you choose to call a kind of creature instead of a known individual you may call either a single creature (of any HD) or several creatures." it says this because if you are calling a particular being then it is implied that you are calling a single creature. If I could specify a particular being and get multiples of him/her/it then the spell would be cloning the particular being as well as calling him/her/it. If I am calling a kind of being, though, then this clause is making it clear that I can call multiple creatures of that kind.
As calling a particular being implies that we are calling a single creature, we then read on to find that "In the case of a single creature, you can control it if its HD do not exceed twice your caster level. A single creature with more HD than twice your caster level can't be controlled.". So, when I call a particular being that creature is called to me but will only be controlled by me if its HD is not more than twice my caster level. (I admit I am at a loss to explain why they repeated, albeit with rewording, the same sentence. Perhaps it was an effort to enhance clarity.)
It seems reasonable to me to design the spell such that calling a "balor" (and getting a random balor) which you can control while calling a *particular* balor (the one named Hoho who stole the candles from the temple) results in no control (or even no balor). That allows the use of "generic" monsters in the same manner of the Summon Monster spells while preventing the use of Gate in a manner that would harm the integrity of the game.Mephistopheles said:You seem to be saying that the author of the spell text does not use the word "unique" in an absolute sense but in a more watered down form common to modern sales or self affirmation language (eg/ "This rundown shack offers a unique renovation challenge", "You are a unique individual", etc). If this is what you're getting at then it's an issue that is impossible for us to settle without the intent being made clear by WotC. If it turns out that the use of the word "unique" is intended the way you suggest then it's actually a misuse of the word because they don't mean unique at all, they mean particular. In the meantime, it's more reasonable to assume that they mean what they've written rather than assuming they mean something else, isn't it?
More problematic is that once you apply this watered down redefinition of "unique" then what creature isn't unique? And so, if every creature is unique then specifying a "kind of being" becomes impossible because they are all unique beings. Furthermore, because they are all unique only a single creature can be called and those single creatures can never be controlled by this spell, rendering the clauses discussing calling multiple creatures and the control of creatures irrelevant. At this point continuing with this reading of the spell is starting to resemble a kline bottle as it turns itself inside out.
rushlight said:This is a different view of the text than I had - but I can see your viewpoint. If I concede to your view, then I believe that the calling feature of Gate would indeed be problematic at best - more likely broken. The text of the spell certainly becomes more muddled the closer you examine it. Thankfully, you took your time to explain your view, rather than make snide comments.
It seems reasonable to me to design the spell such that calling a "balor" (and getting a random balor) which you can control while calling a *particular* balor (the one named Hoho who stole the candles from the temple) results in no control (or even no balor). That allows the use of "generic" monsters in the same manner of the Summon Monster spells while preventing the use of Gate in a manner that would harm the integrity of the game.
In the end, while the way I interpreted Gate may or may not have been the way they intended - it will be the way the spell functions in my game world.
And I'm curious where those other capital-U "Unique" creatures are out there...
I know this is a bit off topic, but I've run a campaign from 1st to 21st level, and my PC sorcerer has only used the polymorph spell ONCE, and in quite an ingenious way. He morphed into a troll to trick a green dragon into using his acid breath on him (he had acid protection cast on him). That action saved the party.Herpes Cineplex said:I'm just continually amazed at people who actually use the polymorph spells and shapechange in their games.
...
If I were running a D&D game, I doubt I'd ban those spells outright. But I certainly wouldn't be encouraging anyone to pick them, and I wouldn't feel obligated to make someone feel comfortable about using them if it meant stopping the game for a few minutes while he worked out the stats on his new form. I don't know how the rest of you guys manage it, to be honest.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
And they're wearing the souls of tortured babies for armor. Plus swords made from the skulls of foustian (sp?) 8 year olds.Cheerful Coffin said:18th level?!
I've never dm'd before but I'd be consulting my manuals for heavy hitters and be making plot-lines of an insane religous cult opening several gates of hell unleashing extra-planar dragons and the like to invade/pillage our mortal realm.
Eat chaos breath panzies! Mwahahahaha!![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.