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*Pathfinder & Starfinder
High-Level Play: Nightmare for DMs?
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<blockquote data-quote="Saeviomagy" data-source="post: 1687795" data-attributes="member: 5890"><p>And your definition of "extraplanar" must be different to that of D&D.</p><p></p><p></p><p>So - if it's not on it's home plane, then it's extraplanar. Which means for some obscure reason gate summons creatures that are away from home.</p><p></p><p>Personally I think this ISN'T how it works - I'm pretty sure the intent is that the spell should summon creatures which are not from the plane that the spell is cast from - ie creatures which would become extraplanar if they responded to the spell.</p><p></p><p>Although I could be wrong.</p><p></p><p>As to point 1b - if my enemy allows himself to die, he's aided me.</p><p></p><p>That's not quite what it says. It says that a UNIQUE being cannot be controlled. If we go down your path, then every single creature in the multiverse is a unique being. They're all different, they're all special. Therefore gate cannot summon or control anything.</p><p></p><p>If, on the other hand, you assume that it means "there is one, and only one, of this type of monster in the universe", that's a bit different, because now it really only refers to specific creatures that have been designated as unique.</p><p></p><p>If a CR30 monster fights a CR20 monster by the rules as written, it will almost invariably win. If a fireball is launched at the world, by the rules it will kill whatever low-level critters or NPCs stand within the blast radius, and nothing else.</p><p></p><p>Essentially you're saying that allowing a single party member to defeat any equivalent level challenge for a net profit is just fine by the rules, and that somehow a player who does so is some sort of cheat or monster.</p><p></p><p>And if you're going to argue that any problem with the rules is because the players utilising them are idiots, then there is absolutely no point having a rules-conversation with you, because we already know your response to any problem with the rules - that our players are idiots.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1687795, member: 5890"] And your definition of "extraplanar" must be different to that of D&D. So - if it's not on it's home plane, then it's extraplanar. Which means for some obscure reason gate summons creatures that are away from home. Personally I think this ISN'T how it works - I'm pretty sure the intent is that the spell should summon creatures which are not from the plane that the spell is cast from - ie creatures which would become extraplanar if they responded to the spell. Although I could be wrong. As to point 1b - if my enemy allows himself to die, he's aided me. That's not quite what it says. It says that a UNIQUE being cannot be controlled. If we go down your path, then every single creature in the multiverse is a unique being. They're all different, they're all special. Therefore gate cannot summon or control anything. If, on the other hand, you assume that it means "there is one, and only one, of this type of monster in the universe", that's a bit different, because now it really only refers to specific creatures that have been designated as unique. If a CR30 monster fights a CR20 monster by the rules as written, it will almost invariably win. If a fireball is launched at the world, by the rules it will kill whatever low-level critters or NPCs stand within the blast radius, and nothing else. Essentially you're saying that allowing a single party member to defeat any equivalent level challenge for a net profit is just fine by the rules, and that somehow a player who does so is some sort of cheat or monster. And if you're going to argue that any problem with the rules is because the players utilising them are idiots, then there is absolutely no point having a rules-conversation with you, because we already know your response to any problem with the rules - that our players are idiots. [/QUOTE]
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High-Level Play: Nightmare for DMs?
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