Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
High-Level Play: Nightmare for DMs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rushlight" data-source="post: 1687941" data-attributes="member: 3801"><p>Here's how I see it:</p><p> </p><p>1) "Extraplanar" is a modifier to a creature type. Just like some creatures are "cold" creatures - those creatures have the "cold" subtype, and that has specific game effects. It doesn't just mean they need a jacket. See the entry for "Angel, Solar" on page 12 of the Monster Manual. That creature is defined as "Large Outsider (Angel, <strong>Extraplanar</strong>, Good). The same goes for Demons, Devils, and other creatures. Other types can be "Extraplanar". The Etheral Marauder is a Magical Beast (Extraplanar), and elementals are Elemental (Extraplanar). Rakashaa and Planetouched are Outsider (Native). </p><p> </p><p>By my reading of the spell, and the definition of the "Extraplanar" subtype on page 309 of the MM it seems to me that creatures native to the Material Plane are not valid targets for the <em>Gate</em> spell.</p><p> </p><p>2) Even if I were to concede the "Extraplanar" thing, you still totally missed the boat the "Unique" creature references. The spell clearly states that if you call a specific creature, rather than a creature type, it is uncontrolled.</p><p> </p><p> </p><p>If you select a type ("I'd like an Angel, Solar please") INSTEAD of a known INDIVIDUAL ("I'd like Bob the Solar Angel who made the wizard eat his own foot that one time") </p><p> </p><p> </p><p>So, if you've chosen the "kind of creature" option, this part of the spell text indicates the HD requirements for you to establish control. If you've chosen the "known individual" option, then these rules don't apply. (Hence, the "IF" at the beginning. If both options allowed control, it would say "<u>When</u> you choose to call a creature..." and there would be no difference between "a type of creature" and "a known individual".)</p><p> </p><p>Anway, the second part of the "If" statement follows:</p><p> </p><p> </p><p>The references to calling a specific creature state that they choose if they want to come through, and if the do, they are uncontrolled. And at the end of the spell it states that doing so can be dangerous. </p><p> </p><p>It is fairly clear. The only thing that they could have done better would have been if they had driven by your house, and explained it to you personally. </p><p> </p><p>As for the whole "Let's call a CR 30 guy to go and fight that CR 20 guy for us so we get XP! Yeah!" thing - this is a problem with the players (and DM) not the spell. What kind of fun is it to let the DM play one monster versus another and give the PCs Xp for it? The DM doesn't need to allow this obviously dumb idea if he doesn't want to. Or he can just assume that everything goes as planned - and just make all the PCs 208,439,028,750,432th level since they would just use <em>Gate</em> after <em>Gate. </em>Then he can roll up their treasure and they can be <strong>RICH</strong> d00d!!11!1! And then they can do it all again! Woo! We're 371T3! w3 R0XX0r!!</p><p> </p><p>So sure, if your players are powermonger d00ds who are there to only gain XP and gold without any shred of role-playing skill at all, and the DM is fine with running one monster against another for eternity while the players watch and count XP then yes, perhaps under those circumstances, the <em>Gate</em> spell might get misused. But honestly, if that's the gaming environment you are in, can you <strong>really</strong> blame the spell for your gaming conditions?</p><p> </p><p>Where's the *roll eyes* smiley when you need it. If you can't see that the problem there is the players (and DM) then there really is no way of reaching you. I can only thank the stars you've got no real ability to actually change the game.</p></blockquote><p></p>
[QUOTE="rushlight, post: 1687941, member: 3801"] Here's how I see it: 1) "Extraplanar" is a modifier to a creature type. Just like some creatures are "cold" creatures - those creatures have the "cold" subtype, and that has specific game effects. It doesn't just mean they need a jacket. See the entry for "Angel, Solar" on page 12 of the Monster Manual. That creature is defined as "Large Outsider (Angel, [b]Extraplanar[/b], Good). The same goes for Demons, Devils, and other creatures. Other types can be "Extraplanar". The Etheral Marauder is a Magical Beast (Extraplanar), and elementals are Elemental (Extraplanar). Rakashaa and Planetouched are Outsider (Native). By my reading of the spell, and the definition of the "Extraplanar" subtype on page 309 of the MM it seems to me that creatures native to the Material Plane are not valid targets for the [i]Gate[/i] spell. 2) Even if I were to concede the "Extraplanar" thing, you still totally missed the boat the "Unique" creature references. The spell clearly states that if you call a specific creature, rather than a creature type, it is uncontrolled. If you select a type ("I'd like an Angel, Solar please") INSTEAD of a known INDIVIDUAL ("I'd like Bob the Solar Angel who made the wizard eat his own foot that one time") So, if you've chosen the "kind of creature" option, this part of the spell text indicates the HD requirements for you to establish control. If you've chosen the "known individual" option, then these rules don't apply. (Hence, the "IF" at the beginning. If both options allowed control, it would say "[u]When[/u] you choose to call a creature..." and there would be no difference between "a type of creature" and "a known individual".) Anway, the second part of the "If" statement follows: The references to calling a specific creature state that they choose if they want to come through, and if the do, they are uncontrolled. And at the end of the spell it states that doing so can be dangerous. It is fairly clear. The only thing that they could have done better would have been if they had driven by your house, and explained it to you personally. As for the whole "Let's call a CR 30 guy to go and fight that CR 20 guy for us so we get XP! Yeah!" thing - this is a problem with the players (and DM) not the spell. What kind of fun is it to let the DM play one monster versus another and give the PCs Xp for it? The DM doesn't need to allow this obviously dumb idea if he doesn't want to. Or he can just assume that everything goes as planned - and just make all the PCs 208,439,028,750,432th level since they would just use [i]Gate[/i] after [i]Gate. [/i]Then he can roll up their treasure and they can be [b]RICH[/b] d00d!!11!1! And then they can do it all again! Woo! We're 371T3! w3 R0XX0r!! So sure, if your players are powermonger d00ds who are there to only gain XP and gold without any shred of role-playing skill at all, and the DM is fine with running one monster against another for eternity while the players watch and count XP then yes, perhaps under those circumstances, the [i]Gate[/i] spell might get misused. But honestly, if that's the gaming environment you are in, can you [b]really[/b] blame the spell for your gaming conditions? Where's the *roll eyes* smiley when you need it. If you can't see that the problem there is the players (and DM) then there really is no way of reaching you. I can only thank the stars you've got no real ability to actually change the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
High-Level Play: Nightmare for DMs?
Top