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*Pathfinder & Starfinder
High-Level Play: Nightmare for DMs?
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<blockquote data-quote="hong" data-source="post: 1688039" data-attributes="member: 537"><p>Your reading of the extraplanar subtype is nonsensical. Unlike other types and subtypes, its application depends on the situation. The MM simply lists extraplanar as applying only to creatures not from the material plane because it, like the rest of the D&D ruleset, is written from a material plane-centric viewpoint. This is also why, for example, there is one Outsider type to cover zillions of different planar beings, while the material plane gets zillions of types to cover a much smaller variety of earthly creatures.</p><p> </p><p></p><p></p><p>I seem to recall some babble from you about letting the players use the spells and powers they've earned.</p><p></p><p>Hint 7: The fact that you are having to invoke the DM's discretion clause means that this spell is too powerful to allow unchecked. Just because you have failed to connect the dots doesn't mean others have not realised this.</p><p></p><p></p><p></p><p>Next thing you know, you'll be banning gate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p></p><p> </p><p>Babbling again, I see.</p><p></p><p>Now, while you're cleaning up the wet spot, I will mention how gate has never been mentioned as something you use to win _every_ fight. Gate is broken because, even with the XP cost and assorted riders on its use, the potential to pull a solar or worse out of one's ass (powerful ass, eh?) at short notice is something that grants you strong odds to win _any one fight_ with minimal risk and expenditure of other resources.</p><p></p><p></p><p></p><p>It's a good thing that straw men don't need wages, or you'd be the next Enron.</p><p></p><p></p><p></p><p>In a perfect world, balance is meaningless. Which leads to:</p><p></p><p>Hint 8: Assuming a perfect world renders your opinions on balance meaningless.</p><p></p><p></p><p></p><p>Go ahead, punk. Make my day. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p></p><p></p><p>Yes, yes. And I'm sure you thought 3.0 harm and haste were perfectly fine too.</p></blockquote><p></p>
[QUOTE="hong, post: 1688039, member: 537"] Your reading of the extraplanar subtype is nonsensical. Unlike other types and subtypes, its application depends on the situation. The MM simply lists extraplanar as applying only to creatures not from the material plane because it, like the rest of the D&D ruleset, is written from a material plane-centric viewpoint. This is also why, for example, there is one Outsider type to cover zillions of different planar beings, while the material plane gets zillions of types to cover a much smaller variety of earthly creatures. I seem to recall some babble from you about letting the players use the spells and powers they've earned. Hint 7: The fact that you are having to invoke the DM's discretion clause means that this spell is too powerful to allow unchecked. Just because you have failed to connect the dots doesn't mean others have not realised this. Next thing you know, you'll be banning gate. :cool: Babbling again, I see. Now, while you're cleaning up the wet spot, I will mention how gate has never been mentioned as something you use to win _every_ fight. Gate is broken because, even with the XP cost and assorted riders on its use, the potential to pull a solar or worse out of one's ass (powerful ass, eh?) at short notice is something that grants you strong odds to win _any one fight_ with minimal risk and expenditure of other resources. It's a good thing that straw men don't need wages, or you'd be the next Enron. In a perfect world, balance is meaningless. Which leads to: Hint 8: Assuming a perfect world renders your opinions on balance meaningless. Go ahead, punk. Make my day. :cool: Yes, yes. And I'm sure you thought 3.0 harm and haste were perfectly fine too. [/QUOTE]
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High-Level Play: Nightmare for DMs?
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