Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
High Level Play with D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shane_Leahy" data-source="post: 2900172" data-attributes="member: 15909"><p>I am currently running my group with the Adventure Path, Age of Worms, and the characters are around 10th level, now this is the highest that my players have ever played with me as a DM, normally we restart around this level. As such they do not have alot of experience with the high level play. I am looking for some suggestions that I can give them about what to expect, hints to help, etc. NOw I am not looking for hints and such specific to Age of Worms, but general High Level play. Some examples that I have thought of are:</p><p></p><p>1) Know what is coming: Take advantage of the higher level divination spells, scry your opponents, gather whatever information you can, it will allow you to survive longer. This leads into </p><p></p><p>2) Buff Buff Buff: With Higher levels you have to be prepared and protected, with Save or Die spells, High Damage, Energy Drains, etc flying around, you have to be ready with spells to protect yourself before its too late. They are starting to do this, and have a set list of spells they cast each day.</p><p></p><p>3) Summoning is your friend: Some of the higher level Monster Summoning and Planar Allies can help alot. The higher level things you can summon are not only good for combat but have spells and such that aid the party outside of combat.</p><p></p><p>Anything else people can think of?</p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="Shane_Leahy, post: 2900172, member: 15909"] I am currently running my group with the Adventure Path, Age of Worms, and the characters are around 10th level, now this is the highest that my players have ever played with me as a DM, normally we restart around this level. As such they do not have alot of experience with the high level play. I am looking for some suggestions that I can give them about what to expect, hints to help, etc. NOw I am not looking for hints and such specific to Age of Worms, but general High Level play. Some examples that I have thought of are: 1) Know what is coming: Take advantage of the higher level divination spells, scry your opponents, gather whatever information you can, it will allow you to survive longer. This leads into 2) Buff Buff Buff: With Higher levels you have to be prepared and protected, with Save or Die spells, High Damage, Energy Drains, etc flying around, you have to be ready with spells to protect yourself before its too late. They are starting to do this, and have a set list of spells they cast each day. 3) Summoning is your friend: Some of the higher level Monster Summoning and Planar Allies can help alot. The higher level things you can summon are not only good for combat but have spells and such that aid the party outside of combat. Anything else people can think of? Thanks [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
High Level Play with D&D
Top